gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Richard_Jacques
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:cultural_impact
|
limited
|
gptkbp:developer
|
gptkb:Rebellion_Developments
|
gptkbp:dlc
|
gptkb:none
|
gptkbp:fan_base
|
small but dedicated
|
gptkbp:game_engine
|
gptkb:Rebellion_Engine
|
gptkbp:game_length
|
approximately 6 hours
varies by player skill
|
gptkbp:game_mechanics
|
gptkb:church
gptkb:operating_system
gptkb:book
stealth
melee combat
health regeneration
difficulty levels
level design
realistic graphics
sprint
weapon customization
player choice
tutorial system
enemy variety
quick time events
cover system
linear progression
visual style
AI enemies
environmental kills
set pieces
checkpoint system
enemy AI behavior
scripted events
cinematic presentation
mission structure
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
gptkb:Historical_Society
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
Rogue Warrior
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influences
|
gptkb:Call_of_Duty
gptkb:Tom_Clancy's_Rainbow_Six
|
gptkbp:inspiration
|
Richard Marcinko's autobiography
|
gptkbp:main_character
|
gptkb:Richard_Marcinko_Jr.
|
gptkbp:multiplayer
|
deathmatch
team deathmatch
capture the flag
|
gptkbp:narrative_style
|
linear
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:published_year
|
gptkb:1992
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:rating
|
54
M for Mature
|
gptkbp:release_date
|
December 1, 2009
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
gptkb:North_Korea
|
gptkbp:soundtrack
|
gptkb:musical
licensed music
|
gptkbp:voice_actor
|
gptkb:Michael_Rooker
gptkb:Damon_Dash
|