Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Rebellion_Engine
|
gptkbp:developed_by |
gptkb:Rebellion_Developments
|
gptkbp:features |
networking solutions
particle systems post-processing effects AI systems character customization environmental effects camera systems dynamic lighting sound design tools visual scripting custom shaders advanced physics simulation high-quality textures visual effects tools modular asset management level streaming game balancing tools cutscene tools gameplay mechanics systems |
gptkbp:first_released |
gptkb:2014
|
https://www.w3.org/2000/01/rdf-schema#label |
Rebellion Engine 4
|
gptkbp:provides |
gptkb:benchmark
gptkb:book content management systems debugging tools scripting capabilities user interface tools animation systems asset import tools community support tools level editing tools game monetization tools |
gptkbp:supports |
gptkb:video_game_series
user-generated content modular architecture game localization real-time rendering local multiplayer cross-platform play high dynamic range (HDR) realistic physics mobile development game analytics AI pathfinding dynamic weather systems multi-platform development open-world environments networked multiplayer real-time multiplayer console development VR development AI learning systems |
gptkbp:used_in |
gptkb:Sniper_Elite_VR
gptkb:Zombie_Army_4:_Dead_War gptkb:Battlezone:_Gold_Edition gptkb:Sniper_Elite_4 Rebellion's action games Rebellion's game franchises Rebellion's horror games Rebellion's internal projects Rebellion's proprietary titles Rebellion's racing games Rebellion's shooter games Rebellion's strategy games |
gptkbp:written_in |
gptkb:C++
|