gptkbp:instanceOf
|
graphics rendering technology
|
gptkbp:compatibleWith
|
gptkb:Vulkan_API
gptkb:Microsoft_Windows
gptkb:OpenGL
gptkb:Linux
gptkb:DirectX_12
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gptkbp:developedBy
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gptkb:NVIDIA
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gptkbp:enables
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gptkb:NVIDIA_Broadcast
gptkb:NVIDIA_Omniverse
gptkb:RTX_Voice
gptkb:RTX_IO
shadows
denoising
reflections
real-time ray tracing
AI-powered features
hardware-accelerated ray tracing
ambient occlusion
AI upscaling
real-time global illumination
AI-based image processing
cinematic-quality rendering
deep learning super sampling
physically accurate lighting
real-time caustics
real-time contact shadows
real-time ray-traced audio
real-time reflections
real-time refraction
real-time soft shadows
real-time transparency
real-time volumetric effects
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gptkbp:firstAppearance
|
gptkb:NVIDIA_GeForce_20_series
|
https://www.w3.org/2000/01/rdf-schema#label
|
RTX technology
|
gptkbp:includes
|
gptkb:Tensor_cores
dedicated RT cores
|
gptkbp:introducedIn
|
2018
|
gptkbp:marketedAs
|
gptkb:RTX
|
gptkbp:successor
|
gptkb:NVIDIA_GTX_technology
|
gptkbp:supports
|
gptkb:DLSS
gptkb:DirectX_Raytracing_(DXR)
|
gptkbp:usedIn
|
gptkb:simulation
gptkb:GeForce_RTX_graphics_cards
gptkb:NVIDIA_Quadro_RTX_cards
gptkb:NVIDIA_TITAN_RTX
gaming
virtual reality
content creation
professional visualization
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gptkbp:bfsParent
|
gptkb:NVIDIA_Omniverse
gptkb:Nvidia_Omniverse
gptkb:Nvidia_Omniverse_Machinima
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gptkbp:bfsLayer
|
6
|