REDengine 3

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:developed_by gptkb:CD_Projekt_Red
gptkbp:features modular architecture
high-quality graphics
flexible animation system
gptkbp:has modding support
multiplayer capabilities
support for localization
support for HDR
support for ray tracing
support for DLCs
support for VR
support for achievements
support for character customization
support for cinematic cutscenes
support for crafting systems
support for cross-platform play
support for environmental storytelling
support for expansions
support for leaderboards
support for motion capture
support for narrative design
support for performance optimization
support for procedural generation
support for skill trees
support for user-generated content
visual scripting tools
support for character development
support for cloud saves
support for voice acting
support for facial animation
support for bug fixes
support for game updates
support for community mods
support for 4 K resolution
audio middleware support
support for branching narratives
support for complex quests
support for graphical enhancements
support for immersive gameplay
support for inventory management
support for music composition
support for player choices
support for quest tracking
support for sound design
support for world-building.
https://www.w3.org/2000/01/rdf-schema#label REDengine 3
gptkbp:is_compatible_with gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Windows
gptkbp:predecessor gptkb:REDengine_4
gptkbp:released_in gptkb:2013
gptkbp:successor gptkb:REDengine_2
gptkbp:supports real-time rendering
dynamic weather systems
open world environments
advanced AI systems
gptkbp:used_in gptkb:Cyberpunk_2077
gptkb:The_Witcher_3:_Wild_Hunt
gptkbp:uses gptkb:Havok_physics_engine
C++ programming language
Scaleform for UI
gptkbp:bfsParent gptkb:The_Witcher_3:_Wild_Hunt
gptkbp:bfsLayer 4