Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:CD_Projekt_Red
|
gptkbp:features |
modular architecture
high-quality graphics flexible animation system |
gptkbp:has |
modding support
multiplayer capabilities support for localization support for HDR support for ray tracing support for DLCs support for VR support for achievements support for character customization support for cinematic cutscenes support for crafting systems support for cross-platform play support for environmental storytelling support for expansions support for leaderboards support for motion capture support for narrative design support for performance optimization support for procedural generation support for skill trees support for user-generated content visual scripting tools support for character development support for cloud saves support for voice acting support for facial animation support for bug fixes support for game updates support for community mods support for 4 K resolution audio middleware support support for branching narratives support for complex quests support for graphical enhancements support for immersive gameplay support for inventory management support for music composition support for player choices support for quest tracking support for sound design support for world-building. |
https://www.w3.org/2000/01/rdf-schema#label |
REDengine 3
|
gptkbp:is_compatible_with |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:Windows |
gptkbp:predecessor |
gptkb:REDengine_4
|
gptkbp:released_in |
gptkb:2013
|
gptkbp:successor |
gptkb:REDengine_2
|
gptkbp:supports |
real-time rendering
dynamic weather systems open world environments advanced AI systems |
gptkbp:used_in |
gptkb:Cyberpunk_2077
gptkb:The_Witcher_3:_Wild_Hunt |
gptkbp:uses |
gptkb:Havok_physics_engine
C++ programming language Scaleform for UI |
gptkbp:bfsParent |
gptkb:The_Witcher_3:_Wild_Hunt
|
gptkbp:bfsLayer |
4
|