Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:CD_Projekt_Red
|
gptkbp:features |
day-night cycle
dynamic weather system realistic physics engine facial animation technology advanced AI systems |
gptkbp:first_introduced |
gptkb:The_Witcher_2:_Assassins_of_Kings
|
gptkbp:has |
networking capabilities
combat mechanics lighting effects user interface design tools modding support character customization options performance optimization features quest system asset management system audio middleware integration support for mobile platforms support for cloud gaming community tools support for DLCs support for cross-platform play support for expansions support for multiplayer modes support for narrative design shader support visual scripting tools support for analytics tools support for character development support for episodic content support for world-building support for patches support for updates support for monetization strategies terrain generation tools animation blending system support for AR development support for VR development support for player feedback systems support for AAA games support for action-adventure games support for community engagement. support for game balancing support for indie games support for lore creation support for narrative-driven games support for role-playing games support for sandbox games support for simulation games support for single-player modes support for strategy games |
https://www.w3.org/2000/01/rdf-schema#label |
REDengine 2
|
gptkbp:released_in |
gptkb:2010
|
gptkbp:successor |
gptkb:REDengine_3
|
gptkbp:supports |
modular architecture
interactive storytelling high-quality graphics multi-platform development open world games large-scale environments |
gptkbp:used_for |
game development
|
gptkbp:used_in |
gptkb:Cyberpunk_2077
gptkb:The_Witcher_3:_Wild_Hunt |
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:REDengine_3
gptkb:REDengine |
gptkbp:bfsLayer |
5
|