REDengine 2

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:developed_by gptkb:CD_Projekt_Red
gptkbp:features day-night cycle
dynamic weather system
realistic physics engine
facial animation technology
advanced AI systems
gptkbp:first_introduced gptkb:The_Witcher_2:_Assassins_of_Kings
gptkbp:has networking capabilities
combat mechanics
lighting effects
user interface design tools
modding support
character customization options
performance optimization features
quest system
asset management system
audio middleware integration
support for mobile platforms
support for cloud gaming
community tools
support for DLCs
support for cross-platform play
support for expansions
support for multiplayer modes
support for narrative design
shader support
visual scripting tools
support for analytics tools
support for character development
support for episodic content
support for world-building
support for patches
support for updates
support for monetization strategies
terrain generation tools
animation blending system
support for AR development
support for VR development
support for player feedback systems
support for AAA games
support for action-adventure games
support for community engagement.
support for game balancing
support for indie games
support for lore creation
support for narrative-driven games
support for role-playing games
support for sandbox games
support for simulation games
support for single-player modes
support for strategy games
https://www.w3.org/2000/01/rdf-schema#label REDengine 2
gptkbp:released_in gptkb:2010
gptkbp:successor gptkb:REDengine_3
gptkbp:supports modular architecture
interactive storytelling
high-quality graphics
multi-platform development
open world games
large-scale environments
gptkbp:used_for game development
gptkbp:used_in gptkb:Cyberpunk_2077
gptkb:The_Witcher_3:_Wild_Hunt
gptkbp:written_in gptkb:C++
gptkbp:bfsParent gptkb:REDengine_3
gptkb:REDengine
gptkbp:bfsLayer 5