Power VR Series8

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Power_VR_Series7
gptkbp:architectural_style gptkb:Power_VR_architecture
gptkbp:competes_with Mali GP Us
Adreno GP Us
gptkbp:developed_by gptkb:Imagination_Technologies
gptkbp:features gptkb:Specification
High efficiency
Low power consumption
Low latency
Cross-platform compatibility
Physics simulation
Multi-threading support
Dynamic power management
Anisotropic filtering
Virtual reality support
Shadow mapping
Particle systems
Scalable architecture
Augmented reality support
Compute shaders
Geometry shaders
Advanced shading techniques
Custom shaders
High bandwidth memory support
Support for multiple display outputs
Unified shader architecture
Texture compression
Multi-sampling anti-aliasing
Tile-based rendering
Support for multiple rendering techniques
Depth of field effects
Shader model 5.0
Real-time reflections
Flexible memory architecture
High fill rate
Instancing support
Support for multiple resolutions
Low latency rendering
Advanced texture mapping
Support for advanced rendering techniques
High dynamic range lighting
Support for advanced lighting models
Support for advanced post-processing effects
Support for advanced shading models
Support for advanced texture filtering.
https://www.w3.org/2000/01/rdf-schema#label Power VR Series8
gptkbp:is_integrated_with So Cs
gptkbp:manufacturer gptkb:TSMC
gptkbp:performance High performance for mobile gaming
gptkbp:provides GPU compute capabilities
gptkbp:release_year gptkb:2016
gptkbp:successor gptkb:Power_VR_Series9
gptkbp:supports gptkb:software
gptkb:Vulkan
gptkb:Direct_X_12
gptkb:GLSL
gptkb:chess_match
HDR rendering
3 D graphics
Open GLES 3.2
gptkbp:used_in gptkb:smartphone
Mobile devices
Tablets
Set-top boxes
Smart T Vs