Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:architecture |
gptkb:Power_VR_architecture
|
gptkbp:competes_with |
gptkb:Adreno_GPUs
gptkb:Mali_GPUs |
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
gptkb:Post-processing_effects
High efficiency Low power consumption Low latency Cross-platform compatibility Physics simulation Multi-threading support Dynamic power management Anisotropic filtering Virtual reality support Shadow mapping Particle systems Scalable architecture Augmented reality support Compute shaders Geometry shaders Advanced shading techniques Custom shaders High bandwidth memory support Support for multiple display outputs Unified shader architecture Texture compression Multi-sampling anti-aliasing Tile-based rendering Support for multiple rendering techniques Depth of field effects Shader model 5.0 Real-time reflections Flexible memory architecture High fill rate Instancing support Support for multiple resolutions Low latency rendering Advanced texture mapping Support for advanced rendering techniques High dynamic range lighting Support for advanced lighting models Support for advanced post-processing effects Support for advanced shading models Support for advanced texture filtering. |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR Series8
|
gptkbp:is_integrated_with |
So Cs
|
gptkbp:manufacturer |
gptkb:TSMC
|
gptkbp:performance |
High performance for mobile gaming
|
gptkbp:provides |
GPU compute capabilities
|
gptkbp:release_year |
gptkb:2016
|
gptkbp:successor |
gptkb:Power_VR_Series9
|
gptkbp:supports |
gptkb:Vulkan
gptkb:Direct_X_12 gptkb:GLSL gptkb:Open_CL gptkb:Open_GL_ES_3.2 gptkb:Open_VMS HDR rendering 3 D graphics |
gptkbp:used_in |
gptkb:smartphone
Mobile devices Smart TVs Tablets Set-top boxes |
gptkbp:bfsParent |
gptkb:Power_VR_Series7
gptkb:Power_VR_GPU |
gptkbp:bfsLayer |
6
|