Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Power_VR_Series8_XT
gptkb:Power_VR_Series8 gptkb:Power_VR_Series gptkb:Power_VR_series |
gptkbp:architectural_style |
gptkb:Power_VR_architecture
|
gptkbp:competes_with |
gptkb:Ge_Force_series
Adreno series Mali series |
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
Low power consumption
Unified shader architecture Tile-based rendering |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR Series9
|
gptkbp:market |
Mobile graphics market
|
gptkbp:notable_products |
gptkb:Apple_A10_Fusion
gptkb:Samsung_Exynos_8895 gptkb:Qualcomm_Snapdragon_835 gptkb:Media_Tek_Helio_P60 gptkb:Apple_A11_Bionic |
gptkbp:performance |
High performance for mobile gaming
|
gptkbp:release_year |
gptkb:2016
|
gptkbp:successor |
gptkb:Power_VR_Series10
|
gptkbp:supports |
gptkb:Vulkan_1.0
Open GLES 3.2 |
gptkbp:technology |
gptkb:Specification
Ray tracing support Dynamic lighting Multi-threading support AI acceleration Anisotropic filtering Shadow mapping High dynamic range rendering Particle systems Subsurface scattering Level of detail management Compute shaders Geometry shaders Advanced shading techniques Frame buffer objects Texture compression Ambient occlusion Screen space reflections Volumetric lighting Multi-sampling anti-aliasing Render to texture Variable rate shading Deferred shading Depth of field effects Motion blur effects Shader model 5.0 Direct X 12 support Open CL support Forward rendering Instancing support Texture atlasing Fur rendering Screen space ambient occlusion Shader caching |
gptkbp:used_in |
Mobile devices
|