Power VR Series9

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:Power_VR_Series8_XT
gptkb:Power_VR_Series8
gptkb:Power_VR_Series
gptkb:Power_VR_series
gptkbp:architectural_style gptkb:Power_VR_architecture
gptkbp:competes_with gptkb:Ge_Force_series
Adreno series
Mali series
gptkbp:developed_by gptkb:Imagination_Technologies
gptkbp:features Low power consumption
Unified shader architecture
Tile-based rendering
https://www.w3.org/2000/01/rdf-schema#label Power VR Series9
gptkbp:market Mobile graphics market
gptkbp:notable_products gptkb:Apple_A10_Fusion
gptkb:Samsung_Exynos_8895
gptkb:Qualcomm_Snapdragon_835
gptkb:Media_Tek_Helio_P60
gptkb:Apple_A11_Bionic
gptkbp:performance High performance for mobile gaming
gptkbp:release_year gptkb:2016
gptkbp:successor gptkb:Power_VR_Series10
gptkbp:supports gptkb:Vulkan_1.0
Open GLES 3.2
gptkbp:technology gptkb:Specification
Ray tracing support
Dynamic lighting
Multi-threading support
AI acceleration
Anisotropic filtering
Shadow mapping
High dynamic range rendering
Particle systems
Subsurface scattering
Level of detail management
Compute shaders
Geometry shaders
Advanced shading techniques
Frame buffer objects
Texture compression
Ambient occlusion
Screen space reflections
Volumetric lighting
Multi-sampling anti-aliasing
Render to texture
Variable rate shading
Deferred shading
Depth of field effects
Motion blur effects
Shader model 5.0
Direct X 12 support
Open CL support
Forward rendering
Instancing support
Texture atlasing
Fur rendering
Screen space ambient occlusion
Shader caching
gptkbp:used_in Mobile devices