Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer |
7
|
gptkbp:bfsParent |
gptkb:Power_VR_G6400
|
gptkbp:architectural_style |
Power VRSGX
|
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
gptkb:Specification
Efficient memory usage Flexible architecture Multi-core architecture Dynamic resolution scaling Scalable architecture Optimized for mobile performance High dynamic range (HDR) support Advanced shading techniques Unified shader architecture Enhanced visual effects Tile-based rendering Real-time rendering capabilities High fill rate Programmable pipeline Low latency rendering Advanced texture mapping High texture resolution Low latency input processing Robust driver support |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR Series6 XT
|
gptkbp:manufacturer |
28 nm process technology
|
gptkbp:market_segment |
gptkb:smartphone
Tablets |
gptkbp:performance |
High performance for mobile graphics
|
gptkbp:power_consumption |
Low power consumption
|
gptkbp:release_year |
gptkb:2013
|
gptkbp:successor |
gptkb:Power_VR_Series7_XT
|
gptkbp:supports |
gptkb:Open_CL_1.2
gptkb:Vulkan_extension gptkb:Direct_X_11 Shader Model 5.0 Multi-threading Cross-platform compatibility High frame rates Anisotropic filtering Wide range of applications Compute shaders Geometry shaders H.265 video decoding Vertex buffer objects Frame buffer objects Texture compression Multi-sampling anti-aliasing (MSAA) Shader-based rendering Instanced rendering Open GLES 3.0 3 D graphics rendering Post-processing shaders Depth and stencil testing |
gptkbp:used_in |
gptkb:smartphone
Gaming consoles Augmented reality applications Wearable devices Smart T Vs |