Power VR Series6 XT

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:bfsLayer 7
gptkbp:bfsParent gptkb:Power_VR_G6400
gptkbp:architectural_style Power VRSGX
gptkbp:developed_by gptkb:Imagination_Technologies
gptkbp:features gptkb:Specification
Efficient memory usage
Flexible architecture
Multi-core architecture
Dynamic resolution scaling
Scalable architecture
Optimized for mobile performance
High dynamic range (HDR) support
Advanced shading techniques
Unified shader architecture
Enhanced visual effects
Tile-based rendering
Real-time rendering capabilities
High fill rate
Programmable pipeline
Low latency rendering
Advanced texture mapping
High texture resolution
Low latency input processing
Robust driver support
https://www.w3.org/2000/01/rdf-schema#label Power VR Series6 XT
gptkbp:manufacturer 28 nm process technology
gptkbp:market_segment gptkb:smartphone
Tablets
gptkbp:performance High performance for mobile graphics
gptkbp:power_consumption Low power consumption
gptkbp:release_year gptkb:2013
gptkbp:successor gptkb:Power_VR_Series7_XT
gptkbp:supports gptkb:Open_CL_1.2
gptkb:Vulkan_extension
gptkb:Direct_X_11
Shader Model 5.0
Multi-threading
Cross-platform compatibility
High frame rates
Anisotropic filtering
Wide range of applications
Compute shaders
Geometry shaders
H.265 video decoding
Vertex buffer objects
Frame buffer objects
Texture compression
Multi-sampling anti-aliasing (MSAA)
Shader-based rendering
Instanced rendering
Open GLES 3.0
3 D graphics rendering
Post-processing shaders
Depth and stencil testing
gptkbp:used_in gptkb:smartphone
Gaming consoles
Augmented reality applications
Wearable devices
Smart T Vs