Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:application |
gptkb:smartphone
Mobile devices Tablets |
gptkbp:architecture |
gptkb:Power_VR_architecture
|
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
gptkb:Post-processing_effects
Shader Model 5.0 Multi-threading support Deferred rendering Anisotropic filtering Shadow mapping High dynamic range rendering Particle systems Clipping planes Compute shaders Depth testing Fragment shaders Geometry shaders Shader storage buffer objects Stencil testing Transform feedback Uniform buffer objects Vertex array objects Vertex shaders Hardware-accelerated video encoding Bump mapping Normal mapping Texture compression Hardware-accelerated video decoding Multi-sampling anti-aliasing Programmable shaders Render to texture Tile-based rendering Alpha blending Scissor testing Depth of field effects Texture atlases Dynamic branching Framebuffer objects Occlusion culling Color blending modes Framebuffer blits Instancing support Level of detail (LOD) support Mipmap generation Shader precision control Texture filtering modes Viewport transformations |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR SGX543
|
gptkbp:manufacturer |
gptkb:TSMC
|
gptkbp:manufacturing_process |
40 nm
|
gptkbp:performance |
up to 35 million triangles per second
|
gptkbp:power_consumption |
low power consumption
|
gptkbp:predecessor |
gptkb:Power_VR_SGX535
|
gptkbp:release_year |
gptkb:2010
|
gptkbp:successor |
gptkb:Power_VR_SGX544
|
gptkbp:supports |
gptkb:Direct_X_9.3
gptkb:Vulkan_1.0 gptkb:Open_GL_ES_3.0 gptkb:Open_GL_ES_2.0 Open CL 1.1 |
gptkbp:used_in |
gptkb:Apple_A5
gptkb:Apple_A6 |
gptkbp:bfsParent |
gptkb:Power_VR_SGX535
gptkb:Adreno_200_Series gptkb:Power_VR_GX6850 gptkb:Power_VR_SGX544 |
gptkbp:bfsLayer |
6
|