gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:Power_VR_G6450
|
gptkbp:api
|
gptkb:software
gptkb:Vulkan
|
gptkbp:application
|
gptkb:smartphone
|
gptkbp:architectural_style
|
gptkb:Power_VR_Series6
|
gptkbp:direct_xsupport
|
gptkb:Direct_X_11
|
gptkbp:features
|
Deferred rendering
Compute shaders
Geometry shaders
Multi-sampling anti-aliasing
Tile-based rendering
Dynamic branching
|
gptkbp:gpuarchitecture
|
Unified shader architecture
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR G6630
|
gptkbp:involved_units
|
gptkb:16
8
|
gptkbp:manufacturer
|
gptkb:Imagination_Technologies
|
gptkbp:market_segment
|
Mobile gaming
Graphics-intensive applications
|
gptkbp:max_speed
|
16x
|
gptkbp:open_glsupport
|
Open GLES 3.0
|
gptkbp:performance
|
Mid-range
|
gptkbp:population
|
4.8 G Pixel/s
1.2 G Vertices/s
|
gptkbp:power_consumption
|
Low power
|
gptkbp:predecessor
|
Power VRSG X544
|
gptkbp:produced_by
|
28 nm
|
gptkbp:ram
|
64-bit
12.8 GB/s
DD R3
|
gptkbp:related_model
|
Shader Model 5.0
|
gptkbp:release_year
|
gptkb:2013
|
gptkbp:resolution
|
4096x4096
|
gptkbp:seating_capacity
|
8
|
gptkbp:speed
|
600 M Hz
|
gptkbp:successor
|
gptkb:Power_VR_G6200
|
gptkbp:thermal_design_power
|
2.5 W
|
gptkbp:used_in
|
gptkb:smartphone
Tablets
Embedded systems
|
gptkbp:video_output
|
gptkb:ASTC
gptkb:H.264
gptkb:HEVC
V P8
ET C2
|