Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:api |
gptkb:Direct3_D
gptkb:chess_match |
gptkbp:application |
Mobile devices
Embedded systems PC gaming |
gptkbp:architectural_style |
Tile-based rendering
|
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:engine |
Approximately 5 million
|
gptkbp:features |
Hardware acceleration
Multi-texturing |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR 2 Series 2
|
gptkbp:marketed_as |
gptkb:Power_VR_Series_2
|
gptkbp:notable_features |
Lighting effects
Color blending Deferred rendering Z-buffering Billboarding Shadow mapping Anti-aliasing support Particle systems Clipping planes Depth testing Point sprites Stencil testing Vertex arrays Environment mapping Frame buffer objects Normal mapping Texture compression Scissor testing Texture filtering Reflection mapping Fog effects Shader model 3.0 support Mipmap generation Vertex lighting Shader model 2.0 support Sprite rendering Refraction effects Shader model 1.1 support Shader model 1.2 support Shader model 1.3 support Shader model 1.4 support Shader model 1.5 support |
gptkbp:performance |
High performance for its time
|
gptkbp:population |
gptkb:battle
|
gptkbp:power_consumption |
Low power consumption
|
gptkbp:predecessor |
Power VR 1 Series 1
|
gptkbp:ram |
gptkb:CEO
|
gptkbp:released_in |
gptkb:1997
|
gptkbp:size |
Approximately 100 mm²
|
gptkbp:speed |
Up to 100 M Hz
|
gptkbp:successor |
Power VR 3 Series 1
|
gptkbp:supports |
3 D graphics
|
gptkbp:texture |
Bilinear and Trilinear filtering
|
gptkbp:used_in |
Video game consoles
|
gptkbp:user_interface |
AGP
|
gptkbp:bfsParent |
gptkb:Power_VR_1
|
gptkbp:bfsLayer |
7
|