gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:api
|
gptkb:Direct3_D
|
gptkbp:architectural_style
|
gptkb:architect
Tile-based rendering
|
gptkbp:available_formats
|
RGBA
|
gptkbp:based_on
|
previous Power VR designs
|
gptkbp:developed_by
|
gptkb:Imagination_Technologies
3 D gaming market
|
gptkbp:discontinued
|
early 2000s
|
gptkbp:features
|
multi-texturing
|
gptkbp:has
|
pixel shaders
|
gptkbp:has_achievements
|
high frame rates
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR 2
|
gptkbp:influenced
|
subsequent GPU designs
|
gptkbp:innovation
|
graphics rendering techniques
|
gptkbp:is_adopted_by
|
various developers
|
gptkbp:is_aimed_at
|
PC and console gaming
|
gptkbp:is_compatible_with
|
gptkb:chess_match
various operating systems
|
gptkbp:is_considered
|
a pioneer in GPU technology
|
gptkbp:is_designed_for
|
real-time graphics rendering
|
gptkbp:is_enhanced_by
|
hardware acceleration
|
gptkbp:is_integrated_with
|
various arcade systems
NECPC-FX
|
gptkbp:is_known_for
|
low power consumption
|
gptkbp:is_part_of
|
gptkb:Power_VR_family
|
gptkbp:is_popular_in
|
late 1990s
|
gptkbp:is_recognized_for
|
its impact on gaming graphics.
|
gptkbp:is_used_in
|
gptkb:Sega_Dreamcast
gptkb:Apple's_early_devices
|
gptkbp:known_for
|
efficient rendering techniques
|
gptkbp:legacy
|
in mobile graphics
|
gptkbp:marketed_as
|
gaming applications
|
gptkbp:notable_for
|
advanced graphics capabilities
|
gptkbp:participated_in
|
NVIDIARIVA 128
|
gptkbp:performance
|
high for its time
|
gptkbp:predecessor
|
gptkb:Power_VR_1
|
gptkbp:provides
|
anti-aliasing features
|
gptkbp:ram
|
gptkb:CEO
|
gptkbp:released
|
gptkb:Power_VR_Series_2
|
gptkbp:released_in
|
gptkb:1997
|
gptkbp:replaced_by
|
gptkb:Power_VR_3
|
gptkbp:resolution
|
up to 640x480
|
gptkbp:successor
|
gptkb:Power_VR_3
|
gptkbp:supports
|
3 D graphics
|
gptkbp:technology
|
handheld consoles
|
gptkbp:used_in
|
Video game consoles
|
gptkbp:utilizes
|
deferred rendering
|
gptkbp:bfsParent
|
gptkb:Sega_Naomi
gptkb:Sega_Model_3
gptkb:Sega_NAOMI
|
gptkbp:bfsLayer
|
5
|