gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Pole_Position
|
gptkbp:awards
|
gptkb:CEO
|
gptkbp:championship
|
Competitive events
|
gptkbp:community_events
|
Racing tournaments
|
gptkbp:community_support
|
gptkb:Strong
|
gptkbp:controls
|
Steering wheel and pedals
|
gptkbp:cultural_impact
|
Influential in racing genre
|
gptkbp:developer
|
gptkb:Namco
|
gptkbp:difficulty
|
Challenging
Adjustable
|
gptkbp:emulation
|
gptkb:battle
|
gptkbp:fan_art
|
Widely created
|
gptkbp:fan_base
|
gptkb:Dedicated
|
gptkbp:features
|
Multiple tracks
Time trial mode
Two-player mode
|
gptkbp:feedback
|
Positive
|
gptkbp:first_released
|
gptkb:1986
|
gptkbp:game_engine
|
gptkb:Custom_engine
|
gptkbp:game_length
|
Variable
|
gptkbp:game_mechanics
|
Drifting and acceleration
|
gptkbp:game_modes
|
Multiplayer
Single-player
|
gptkbp:gameplay
|
Racing simulation
|
gptkbp:genre
|
gptkb:Formula_One_race
|
gptkbp:graphics
|
2 D sprites
|
gptkbp:home_port
|
Various consoles
|
gptkbp:home_stadium
|
Standard cabinet
|
https://www.w3.org/2000/01/rdf-schema#label
|
Pole Position II
|
gptkbp:in-game_currency
|
Points
|
gptkbp:influenced_by
|
gptkb:Pole_Position
|
gptkbp:influences
|
Game design principles
|
gptkbp:inspired
|
Future racing games
|
gptkbp:intelligence
|
Competitors
|
gptkbp:is_popular_in
|
gptkb:High
|
gptkbp:latest_version
|
gptkb:Significant
|
gptkbp:legacy
|
gptkb:Pole_Position_series
Classic arcade game
|
gptkbp:merchandise
|
Toys and collectibles
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:number_of_teams
|
Top-down view
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:publisher
|
gptkb:Namco
|
gptkbp:release_region
|
Worldwide
|
gptkbp:release_year
|
gptkb:1986
|
gptkbp:remake
|
gptkb:Pole_Position_II_(2010)
|
gptkbp:sequel
|
gptkb:Pole_Position_III
|
gptkbp:setting
|
gptkb:auto_race
|
gptkbp:soundtrack
|
Chiptune music
|
gptkbp:speed
|
Documented
|
gptkbp:speedrun_community
|
Active
|
gptkbp:successor
|
gptkb:Pole_Position
|
gptkbp:track
|
Realistic
Multiple environments
|
gptkbp:updates
|
Occasional
Minor adjustments
|