Statements (112)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:2011_Australian_Grand_Prix
gptkb:Pitstop_II gptkb:Atari_Flashback_consoles |
gptkbp:awards |
recognized in gaming awards
Various arcade awards |
gptkbp:championship |
arcade competitions
Competitive arcade tournaments |
gptkbp:character_customization |
gptkb:Limited
limited customization options |
gptkbp:community |
Active fan community
active online forums active fan community Dedicated player base |
gptkbp:controls |
Analog controls
steering wheel and pedals Steering wheel and pedals |
gptkbp:cultural_impact |
Influenced future racing games
influenced future racing games |
gptkbp:developed_by |
gptkb:Namco
|
gptkbp:developer |
gptkb:Namco
|
gptkbp:difficulty |
Variable
Adjustable multiple difficulty settings |
gptkbp:environment |
Racing tracks
|
gptkbp:events |
races and time trials
|
gptkbp:fan_art |
popular among fans
|
gptkbp:feedback |
Positive
|
gptkbp:final_score |
score-based gameplay
|
gptkbp:game_engine |
gptkb:Custom_engine
custom Namco engine |
gptkbp:game_features |
Time trials
|
gptkbp:game_length |
varies by player skill
Varies by player skill |
gptkbp:game_mechanics |
Innovative for its time
simple yet challenging Lap-based racing lap-based racing |
gptkbp:game_modes |
Single-player
single-player and multiplayer Arcade mode |
gptkbp:game_replayability |
High replay value
|
gptkbp:game_type |
gptkb:legal_case
|
gptkbp:gameplay |
Racing simulation
racing simulation |
gptkbp:genre |
gptkb:Formula_One_race
racing |
gptkbp:graphics |
Colorful graphics
2 D sprites |
gptkbp:has_achievements |
High scores
|
gptkbp:has_spin_off |
gptkb:Pole_Position:_Championship
|
gptkbp:home_stadium |
upright
Standard upright cabinet |
https://www.w3.org/2000/01/rdf-schema#label |
Pole Position
|
gptkbp:in-game_currency |
gptkb:None
gptkb:none |
gptkbp:influence |
Set standards for racing games
|
gptkbp:influenced |
gptkb:Gran_Turismo
car racing simulation genre future racing arcade games |
gptkbp:influenced_artists |
Racing genre
|
gptkbp:influenced_by |
gptkb:Formula_One_race
Grand Prix racing |
gptkbp:inspired_by |
Real-life motorsport
real-life Formula One races |
gptkbp:intelligence |
computer-controlled opponents
Computer-controlled opponents |
gptkbp:is_available_on |
various home consoles
|
gptkbp:is_popular_in |
gptkb:High
Iconic in arcade history |
gptkbp:legacy |
Classic arcade game
Pioneered racing games considered a classic arcade game influenced arcade design. pioneered racing games in arcades |
gptkbp:mechanics |
arcade-style physics
|
gptkbp:merchandise |
gptkb:toys_and_collectibles
Toys and collectibles |
gptkbp:multiplayer |
gptkb:battle
up to 2 players |
gptkbp:notable_feature |
First racing game to use a real-world track
first racing game to use a real-world track |
gptkbp:number_of_teams |
Top-down view
third-person view |
gptkbp:platform |
gptkb:video_game
|
gptkbp:release_date |
1982-05-01
|
gptkbp:release_platform |
Arcade cabinets
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:release_year |
gptkb:1982
|
gptkbp:released_in |
gptkb:1982
|
gptkbp:remake |
gptkb:Pole_Position:_Remix
|
gptkbp:remastered |
gptkb:Pole_Position_Arcade
|
gptkbp:sequel |
gptkb:Pole_Position_II
|
gptkbp:setting |
gptkb:automobile
gptkb:Formula_One_race |
gptkbp:sound |
Distinctive sound effects
|
gptkbp:soundtrack |
Chiptune music
music by Namco |
gptkbp:speed |
realistic car physics
|
gptkbp:speedrun_community |
popular in speedrunning community
|
gptkbp:successor |
gptkb:Pole_Position_II
|
gptkbp:tactics |
strategic overtaking
Skill-based racing |
gptkbp:track |
gptkb:Fuji_Speedway
Realistic |
gptkbp:updates |
Occasional updates
periodic updates in later versions |
gptkbp:user_experience |
Immersive racing experience
|
gptkbp:user_interface |
scoreboard and timer
|