Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct3_D_9.0c
|
gptkbp:allows |
Multiple render targets
Complex shading algorithms |
gptkbp:developed_by |
gptkb:Microsoft
High-performance computing |
gptkbp:enables |
gptkb:Specification
Advanced lighting techniques |
gptkbp:enhances |
Graphics rendering
|
https://www.w3.org/2000/01/rdf-schema#label |
Pixel Shader 3.0
|
gptkbp:improves |
gptkb:museum
|
gptkbp:is_adopted_by |
Software developers
Game developers 3 D artists |
gptkbp:is_associated_with |
Realistic textures
|
gptkbp:is_compatible_with |
Cross-platform development
Cloud gaming NVIDIA and AMDGP Us Windows XPS P2 and later |
gptkbp:is_designed_for |
Interactive graphics
|
gptkbp:is_implemented_in |
gptkb:chess_match
Graphics cards |
gptkbp:is_influential_in |
gptkb:Photographer
Film production Game design |
gptkbp:is_known_for |
Improved performance
Real-time shadows Enhanced realism |
gptkbp:is_optimized_for |
Real-time rendering
|
gptkbp:is_part_of |
Digital content creation
Visual effects industry Graphics pipeline Computer graphics technology Direct XAPI Shader programming model |
gptkbp:is_recognized_for |
Shader optimization
Shader portability Shader flexibility |
gptkbp:is_standardized_by |
gptkb:Microsoft_Direct_X
|
gptkbp:is_supported_by |
gptkb:Windows_Vista
Game consoles Graphics development tools |
gptkbp:is_used_in |
gptkb:Video_games
Virtual reality applications Simulation software Animation software Educational software 3 D graphics applications |
gptkbp:is_utilized_in |
Augmented reality applications
Game engines Mobile gaming Web GL applications |
gptkbp:predecessor |
gptkb:Pixel_Shader_4.0
|
gptkbp:provides |
Dynamic branching
Pixel processing capabilities |
gptkbp:released_in |
gptkb:2004
|
gptkbp:successor |
gptkb:Pixel_Shader_2.0
|
gptkbp:supports |
gptkb:Shader_Model_3.0
High dynamic range rendering Vertex Shader 3.0 Texture sampling |
gptkbp:used_in |
Direct X 9.0c
|