Pixel Shader 3.0

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Direct3_D_9.0c
gptkbp:allows Multiple render targets
Complex shading algorithms
gptkbp:developed_by gptkb:Microsoft
High-performance computing
gptkbp:enables gptkb:Specification
Advanced lighting techniques
gptkbp:enhances Graphics rendering
https://www.w3.org/2000/01/rdf-schema#label Pixel Shader 3.0
gptkbp:improves gptkb:museum
gptkbp:is_adopted_by Software developers
Game developers
3 D artists
gptkbp:is_associated_with Realistic textures
gptkbp:is_compatible_with Cross-platform development
Cloud gaming
NVIDIA and AMDGP Us
Windows XPS P2 and later
gptkbp:is_designed_for Interactive graphics
gptkbp:is_implemented_in gptkb:chess_match
Graphics cards
gptkbp:is_influential_in gptkb:Photographer
Film production
Game design
gptkbp:is_known_for Improved performance
Real-time shadows
Enhanced realism
gptkbp:is_optimized_for Real-time rendering
gptkbp:is_part_of Digital content creation
Visual effects industry
Graphics pipeline
Computer graphics technology
Direct XAPI
Shader programming model
gptkbp:is_recognized_for Shader optimization
Shader portability
Shader flexibility
gptkbp:is_standardized_by gptkb:Microsoft_Direct_X
gptkbp:is_supported_by gptkb:Windows_Vista
Game consoles
Graphics development tools
gptkbp:is_used_in gptkb:Video_games
Virtual reality applications
Simulation software
Animation software
Educational software
3 D graphics applications
gptkbp:is_utilized_in Augmented reality applications
Game engines
Mobile gaming
Web GL applications
gptkbp:predecessor gptkb:Pixel_Shader_4.0
gptkbp:provides Dynamic branching
Pixel processing capabilities
gptkbp:released_in gptkb:2004
gptkbp:successor gptkb:Pixel_Shader_2.0
gptkbp:supports gptkb:Shader_Model_3.0
High dynamic range rendering
Vertex Shader 3.0
Texture sampling
gptkbp:used_in Direct X 9.0c