Statements (204)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
gptkb:video_game_franchise gptkb:video_game_series |
gptkbp:art_style |
hand-painted
hand-painted textures |
gptkbp:artwork |
hand-painted art style
|
gptkbp:awards |
gptkb:Best_Role-Playing_Game
Best Role-Playing Game at the 2015 Game Awards Best PC Game at the 2015 Game Critics Awards Best Role-Playing Game at the 2015 Golden Joystick Awards |
gptkbp:campaigns |
1,100,000 USD
|
gptkbp:character |
gptkb:Rhea
gptkb:Nerissa gptkb:Bodhi gptkb:Vela gptkb:Nadia gptkb:Cassandra gptkb:Zara gptkb:Xena gptkb:Phaedra gptkb:Fiona gptkb:Lydia gptkb:Sable gptkb:Gideon gptkb:Dahlia gptkb:Hannah gptkb:Ursula gptkb:Milo gptkb:Kira gptkb:Mira gptkb:Talia gptkb:The_Watcher gptkb:Korrigan gptkb:Jasper gptkb:Quinn gptkb:Yara gptkb:Rhyme gptkb:Pallegina Elysia Wynne Brianna Vesper Kanna Wren Durance Mokoko Serafen Tekehu Viggo Adair Oren Grieving Mother Kana Rua Xoti Ishara Aelthas Aloth Corfiser Anele Eder Teyrn Sagani Syrim Tirna Zahua |
gptkbp:character_classes |
multiple classes
multiple classes available |
gptkbp:character_customization |
extensive
deep character creation deep character creation system |
gptkbp:character_development |
deep character arcs
deep character development |
gptkbp:combat_system |
tactical
tactical combat tactical combat mechanics |
gptkbp:community |
active modding community
active fan community available for players |
gptkbp:community_events |
fan conventions
fan conventions and meetups |
gptkbp:composer |
gptkb:Justin_E._Bell
|
gptkbp:critical_reception |
highly acclaimed
generally favorable reviews very positive |
gptkbp:developer |
gptkb:Obsidian_Entertainment
|
gptkbp:difficulty |
various difficulty settings
can be adjusted at any time |
gptkbp:difficulty_levels |
multiple difficulty levels
multiple difficulty settings |
gptkbp:dlc |
gptkb:The_White_March:_Part_I
gptkb:The_White_March:_Part_II gptkb:Deadfire_DLC Deadfire DLC: Beast of Winter Deadfire DLC: The Forgotten Sanctum Deadfire DLC: The Last Voyage of the Ghost Ship |
gptkbp:economy |
currency system
complex economy complex economy system |
gptkbp:engine |
gptkb:Unity
|
gptkbp:expansion |
gptkb:The_White_March:_Part_I
gptkb:The_White_March:_Part_II additional content released |
gptkbp:faction |
multiple factions
various factions in Eora |
gptkbp:fan_art |
popular among fans
popular fan art |
gptkbp:fan_base |
dedicated fan base
|
gptkbp:fighting_style |
real-time with pause
|
gptkbp:funding |
gptkb:Kickstarter
Kickstarter campaign |
gptkbp:game_awards |
numerous awards received
|
gptkbp:game_community |
active online community
|
gptkbp:game_engine |
gptkb:Unity_Engine
Unity engine used uses Unity engine for development |
gptkbp:game_length |
30-50 hours
approximately 40-100 hours |
gptkbp:game_modes |
single-player
single-player mode only |
gptkbp:game_replayability |
high
high due to choices |
gptkbp:game_updates |
frequent updates post-launch
received DLCs and expansions |
gptkbp:game_world |
open world
open world exploration rich lore and history |
gptkbp:gameplay |
isometric perspective
|
gptkbp:genre |
gptkb:role-playing_game
|
gptkbp:has_companion |
recruitable companions
multiple companion characters |
gptkbp:has_lore |
rich lore
extensive in-game lore extensive lore documents |
gptkbp:has_spin_offs |
gptkb:Pillars_of_Eternity:_Lords_of_the_Eastern_Reach
|
https://www.w3.org/2000/01/rdf-schema#label |
Pillars of Eternity
|
gptkbp:influence |
inspired future RPGs
|
gptkbp:influenced_by |
gptkb:Dungeons_&_Dragons
gptkb:Fallout_series gptkb:Mass_Effect_series |
gptkbp:influences |
gptkb:Planescape:_Torment
gptkb:Icewind_Dale gptkb:Baldur's_Gate_series gptkb:Baldur's_Gate crowdfunded through Kickstarter |
gptkbp:inspiration |
gptkb:Icewind_Dale_series
gptkb:Planescape:_Torment gptkb:Baldur's_Gate_series classic RPGs |
gptkbp:kickstarter_raised |
3,986,929 USD
|
gptkbp:language_spoken |
branching dialogue
branching dialogue options branching dialogue choices |
gptkbp:launch_platform |
received several patches and updates
|
gptkbp:legacy |
influenced modern RPGs.
|
gptkbp:merchandise |
available for purchase
various merchandise |
gptkbp:metacritic_score |
89/100 on Metacritic
|
gptkbp:military_strategy |
strategic planning required
|
gptkbp:mod_support |
gptkb:modding_community
yes supports user-created mods |
gptkbp:music |
composed by Justin E. Bell
|
gptkbp:narrative |
player-driven
player-driven choices player-driven story rich narrative experience rich narrative experience. |
gptkbp:narrative_style |
rich lore and world-building
|
gptkbp:narrative_theme |
exploration of mortality
|
gptkbp:notable_race |
various races
|
gptkbp:platform |
gptkb:Linux
gptkb:Microsoft_Windows gptkb:mac_OS |
gptkbp:players |
impact story
impact the game world moral dilemmas presented moral choices affect the story |
gptkbp:publisher |
gptkb:Paradox_Interactive
|
gptkbp:quests |
main and side quests
|
gptkbp:release_date |
March 26, 2015
|
gptkbp:release_platform |
gptkb:Nintendo_Switch
gptkb:Xbox_One gptkb:Play_Station_4 gptkb:PS4 PC, PS4, Xbox One, Switch |
gptkbp:sequel |
gptkb:Pillars_of_Eternity_II:_Deadfire
|
gptkbp:setting |
Eora
fantasy world of Eora |
gptkbp:soundtrack |
composed by Justin E. Bell
inspired by classical music |
gptkbp:themes |
exploration of life and death
|
gptkbp:user_interface |
customizable user interface
customizable UI |
gptkbp:voice_acting |
full voice acting
features voice acting for characters |
gptkbp:voice_actor |
gptkb:Jennifer_Hale
gptkb:Ashly_Burch gptkb:Matthew_Mercer gptkb:Josh_Keaton |
gptkbp:bfsParent |
gptkb:Dragon_Age:_Origins
gptkb:Josh_Sawyer gptkb:Obsidian_Entertainment gptkb:Chris_Avellone gptkb:Dragon_Age gptkb:Baldur's_Gate |
gptkbp:bfsLayer |
5
|