Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Physics
|
gptkbp:acquired_by |
gptkb:NVIDIA
|
gptkbp:application |
gptkb:virtual_reality
gptkb:simulation film production game development |
gptkbp:developed_by |
gptkb:NVIDIA
|
gptkbp:features |
community support
high performance interactive environments scalability modular architecture real-time rendering particle systems extensive documentation collision detection environmental effects particle effects dynamic simulation cloth simulation fluid simulation rigid body dynamics soft body dynamics environment interaction advanced lighting effects vehicle physics networked physics character controller destruction simulation user-friendly API |
gptkbp:first_released |
gptkb:2004
|
https://www.w3.org/2000/01/rdf-schema#label |
Phys X physics engine
|
gptkbp:latest_version |
4.1
|
gptkbp:license |
NVIDIA EULA
|
gptkbp:platforms |
gptkb:Linux
gptkb:Xbox gptkb:mac_OS gptkb:Windows gptkb:Play_Station |
gptkbp:previously_known_as |
gptkb:Ageia_Phys_X
|
gptkbp:programming_language |
gptkb:C++
|
gptkbp:supports |
GPU acceleration
cross-platform development AI integration multi-threading realistic animations real-time physics simulation |
gptkbp:used_in |
gptkb:video_games
gptkb:Frostbite_Engine gptkb:Unreal_Engine gptkb:Havok gptkb:Unity gptkb:Cry_Engine training simulations educational tools scientific simulations architectural visualization |