Multiple Render Targets (MRT)
GPTKB entity
Statements (51)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Open_GL_3.2
|
gptkbp:allows |
writing to multiple textures
|
gptkbp:applies_to |
post-processing workflows
|
gptkbp:benefits |
real-time rendering
shadow mapping |
gptkbp:can_be |
color, depth, and stencil information
|
gptkbp:can_be_used_with |
advanced shading techniques
shader programs |
gptkbp:can_create |
dynamic lighting effects
|
gptkbp:controls |
multiple render outputs
|
gptkbp:enables |
post-processing effects
scene rendering |
gptkbp:enhances |
visual fidelity
texture quality |
gptkbp:facilitates |
multi-pass rendering
|
gptkbp:features |
graphics engines
modern GP Us |
gptkbp:has_achievements |
better frame rates
|
https://www.w3.org/2000/01/rdf-schema#label |
Multiple Render Targets (MRT)
|
gptkbp:improves |
gptkb:benchmark
|
gptkbp:introduced |
graphics AP Is
|
gptkbp:is_essential_for |
realistic rendering
advanced lighting techniques |
gptkbp:is_implemented_in |
high-performance applications
framebuffer attachments |
gptkbp:is_often_associated_with |
compute shaders
|
gptkbp:is_often_used_in |
gptkb:video_game
game engines |
gptkbp:is_part_of |
graphics programming
modern rendering pipelines |
gptkbp:is_related_to |
framebuffer objects
rendering optimization |
gptkbp:is_supported_by |
gptkb:Direct3_D
gptkb:chess_match |
gptkbp:is_used_for |
deferred shading
|
gptkbp:is_used_in |
real-time reflections
|
gptkbp:is_utilized_in |
virtual reality applications
image effects |
gptkbp:key |
graphics rendering systems
|
gptkbp:marketing_strategy |
efficient graphics rendering
|
gptkbp:reduces |
rendering passes
|
gptkbp:related_concept |
gptkb:technology
|
gptkbp:requires |
graphics hardware support
|
gptkbp:supports |
high dynamic range rendering
|
gptkbp:technique |
efficient rendering
enhances rendering capabilities reduces computational overhead. rendering multiple outputs |
gptkbp:used_in |
3 D graphics
|