Statements (78)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Nioh_2:_The_Complete_Edition
|
gptkbp:developed_by |
gptkb:Team_Ninja
|
gptkbp:engine_type |
gptkb:2.0
gptkb:3.0 1.0 proprietary engine |
gptkbp:features |
gptkb:award
gptkb:Actor gptkb:video_game gptkb:waterfall gptkb:computer boss battles environmental hazards achievements character classes environmental interactions combat mechanics game balance real-time combat character customization day-night cycle dynamic weather narrative elements character progression multiple endings crafting system dynamic lighting skill trees cutscenes difficulty settings enemy variety loot system enemy AI weapon variety save system combat styles narrative choices stealth mechanics item crafting character animations fast travel system online co-op enemy weaknesses stamina management player lore skill combos gameplay tutorials game world exploration cutscene integration localization support dungeon generation enemy lore Pv P mode |
gptkbp:first_released |
gptkb:2017
|
gptkbp:genre |
gptkb:tabletop_role-playing_game
|
gptkbp:graphics |
gptkb:Direct_X_12
gptkb:Direct_X_11 |
https://www.w3.org/2000/01/rdf-schema#label |
Nioh Engine
|
gptkbp:influenced_by |
gptkb:Ninja_Gaiden
gptkb:Bloodborne gptkb:Dark_Souls gptkb:Sekiro:_Shadows_Die_Twice |
gptkbp:latest_version |
gptkb:2021
|
gptkbp:mechanics |
gptkb:Havok
|
gptkbp:platform |
gptkb:Play_Station_4
gptkb:Play_Station_5 gptkb:operating_system |
gptkbp:sound |
gptkb:CEO
|
gptkbp:supports |
gptkb:Microsoft_Windows
gptkb:Community_Center gptkb:Play_Station_4 gptkb:Play_Station_5 HDR 4 K resolution |
gptkbp:used_in |
gptkb:Nioh_2
gptkb:Nioh |