Statements (95)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Company
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Snap_Inc.
gptkb:CTRL-labs |
gptkbp:acquisition |
gptkb:Unity_Technologies
acquired by Unity Technologies |
gptkbp:application |
gptkb:football_match
gptkb:musician gptkb:hospital Augmented reality augmented reality gaming neurofeedback |
gptkbp:challenges |
User adoption
Market competition Technological limitations |
gptkbp:collaborations |
Research institutions
Universities universities research institutions tech companies |
gptkbp:events |
gptkb:CES_2020
gptkb:Game_Developers_Conference_2020 gptkb:SIGGRAPH_2020 gptkb:Tech_Crunch_Disrupt_2019 Tech conferences Gaming expos |
gptkbp:features |
Customizable settings
User-friendly design Real-time feedback Low-latency response Mind-controlled interfaces |
gptkbp:feedback |
Product development
|
gptkbp:focus |
User experience
real-time brain data processing |
gptkbp:founded |
gptkb:2017
gptkb:2021 |
gptkbp:founder |
gptkb:Thibaut_de_Roux
|
gptkbp:future_plans |
Expand product line
Enhance technology Research advancements Increase market reach Collaborate with more developers |
gptkbp:goal |
enhance user experience
Improve accessibility Create immersive experiences Enhance interaction |
gptkbp:headquarters |
gptkb:Paris,_France
|
https://www.w3.org/2000/01/rdf-schema#label |
Next Mind
|
gptkbp:impact |
Gaming industry
User engagement Technology sector Accessibility in tech |
gptkbp:industry |
Neurotechnology
|
gptkbp:investment |
gptkb:Kima_Ventures
gptkb:Alven_Capital gptkb:BPI_France Seed funding |
gptkbp:mission |
create innovative solutions
democratize neurotechnology empower users through brain data |
gptkbp:partnership |
gptkb:aircraft
Game developers |
gptkbp:products |
gptkb:region
|
gptkbp:receives_funding_from |
gptkb:Company
gptkb:Series_A seed round |
gptkbp:recognizes |
Industry accolades
Tech awards Innovative startup |
gptkbp:research |
human-computer interaction
cognitive neuroscience brain-computer interaction |
gptkbp:specializes_in |
brain-computer interface technology
|
gptkbp:target_market |
Gamers
gamers |
gptkbp:technology |
Neurofeedback
real-time feedback brain signal interpretation neural interface EEG-based interface EEG-based control Real-time brain activity monitoring |
gptkbp:user_base |
Early adopters
|
gptkbp:user_experience |
immersive
interactive intuitive |
gptkbp:vision |
Enhancing creativity
enhanced reality experiences brain-controlled applications neurotechnology for all Future of interaction Neurotechnology integration Transforming gaming experiences |
gptkbp:website |
nextmind.com
|