gptkbp:instance_of
|
gptkb:engine
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gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Jak_3
gptkb:Crash_Bandicoot_2:_Cortex_Strikes_Back
|
gptkbp:adapted_into
|
different genres
|
gptkbp:collaborated_with
|
third-party developers
|
gptkbp:developed_by
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gptkb:Naughty_Dog
|
gptkbp:exhibited_at
|
game conferences
|
gptkbp:features
|
real-time rendering
AI systems
advanced physics
|
gptkbp:first_introduced
|
gptkb:Jak_and_Daxter:_The_Precursor_Legacy
|
https://www.w3.org/2000/01/rdf-schema#label
|
Naughty Dog proprietary engine
|
gptkbp:influenced
|
other game engines
|
gptkbp:is_celebrated_in
|
its innovation
|
gptkbp:is_compatible_with
|
PC platforms
Play Station consoles
|
gptkbp:is_designed_for
|
open-world gameplay
linear storytelling
|
gptkbp:is_documented_in
|
developer blogs
|
gptkbp:is_enhanced_by
|
gptkb:studio
|
gptkbp:is_integrated_with
|
various tools
|
gptkbp:is_known_for
|
high-quality visuals
seamless world transitions
immersive audio design
|
gptkbp:is_optimized_for
|
high frame rates
console performance
|
gptkbp:is_part_of
|
Naughty Dog's development pipeline
|
gptkbp:is_recognized_by
|
industry awards
|
gptkbp:is_supported_by
|
Naughty Dog's technical team
|
gptkbp:is_tested_for
|
performance metrics
various hardware configurations
|
gptkbp:is_used_by
|
other studios for collaboration
|
gptkbp:is_used_in
|
gptkb:Jak_II
gptkb:The_Last_of_Us_Part_II
gptkb:Uncharted:_The_Lost_Legacy
gptkb:The_Last_of_Us_Remastered
gptkb:Uncharted_4:_A_Thief's_End
gptkb:Crash_Team_Racing
|
gptkbp:is_utilized_in
|
game development workshops
prototyping new games
|
gptkbp:known_for
|
dynamic environments
cinematic storytelling
detailed character animations
|
gptkbp:receives
|
regular updates
|
gptkbp:successor
|
Naughty Dog's earlier engines
|
gptkbp:supports
|
multiplayer gameplay
high-definition graphics
VR technology
|
gptkbp:updates
|
gptkb:television_series
|
gptkbp:used_in
|
gptkb:The_Last_of_Us_series
gptkb:Uncharted_series
|
gptkbp:utilizes
|
particle systems
level of detail techniques
animation blending
physically-based rendering
|