Naughty Dog proprietary engine

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Jak_3
gptkb:Crash_Bandicoot_2:_Cortex_Strikes_Back
gptkbp:adapted_into different genres
gptkbp:collaborated_with third-party developers
gptkbp:developed_by gptkb:Naughty_Dog
gptkbp:exhibited_at game conferences
gptkbp:features real-time rendering
AI systems
advanced physics
gptkbp:first_introduced gptkb:Jak_and_Daxter:_The_Precursor_Legacy
https://www.w3.org/2000/01/rdf-schema#label Naughty Dog proprietary engine
gptkbp:influenced other game engines
gptkbp:is_celebrated_in its innovation
gptkbp:is_compatible_with PC platforms
Play Station consoles
gptkbp:is_designed_for open-world gameplay
linear storytelling
gptkbp:is_documented_in developer blogs
gptkbp:is_enhanced_by gptkb:studio
gptkbp:is_integrated_with various tools
gptkbp:is_known_for high-quality visuals
seamless world transitions
immersive audio design
gptkbp:is_optimized_for high frame rates
console performance
gptkbp:is_part_of Naughty Dog's development pipeline
gptkbp:is_recognized_by industry awards
gptkbp:is_supported_by Naughty Dog's technical team
gptkbp:is_tested_for performance metrics
various hardware configurations
gptkbp:is_used_by other studios for collaboration
gptkbp:is_used_in gptkb:Jak_II
gptkb:The_Last_of_Us_Part_II
gptkb:Uncharted:_The_Lost_Legacy
gptkb:The_Last_of_Us_Remastered
gptkb:Uncharted_4:_A_Thief's_End
gptkb:Crash_Team_Racing
gptkbp:is_utilized_in game development workshops
prototyping new games
gptkbp:known_for dynamic environments
cinematic storytelling
detailed character animations
gptkbp:receives regular updates
gptkbp:successor Naughty Dog's earlier engines
gptkbp:supports multiplayer gameplay
high-definition graphics
VR technology
gptkbp:updates gptkb:television_series
gptkbp:used_in gptkb:The_Last_of_Us_series
gptkb:Uncharted_series
gptkbp:utilizes particle systems
level of detail techniques
animation blending
physically-based rendering