Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:computer
|
gptkbp:allows |
global illumination
dynamic lighting real-time lighting adjustments real-time scene changes |
gptkbp:contribution |
AI-based graphics
|
gptkbp:designed_by |
gptkb:NVIDIA
|
gptkbp:enables |
real-time ray tracing
advanced rendering techniques reflections photorealistic rendering real-time global illumination advanced lighting effects interactive rendering realistic materials high-quality shadows realistic reflections |
gptkbp:enhances |
gptkb:visual_effects
post-processing effects image quality game performance visual fidelity character rendering 3 D graphics |
https://www.w3.org/2000/01/rdf-schema#label |
NVIDIA RT Cores
|
gptkbp:improves |
frame rates
graphics rendering depth of field shadow quality ambient occlusion texture quality lighting accuracy environment rendering |
gptkbp:introduced_in |
gptkb:Turing_architecture
|
gptkbp:is_integrated_with |
gptkb:NVIDIA_RTX_A_series
gptkb:Ampere_architecture gptkb:Ge_Force_RTX_20_series gptkb:Ge_Force_RTX_30_series gptkb:Ge_Force_RTX_40_series gptkb:Ada_Lovelace_architecture gptkb:NVIDIA_Omniverse |
gptkbp:provides |
hardware acceleration
|
gptkbp:reduces |
aliasing
rendering time rendering artifacts |
gptkbp:support |
gptkb:Vulkan_API
gptkb:Open_GL gptkb:Direct_X_Raytracing_(DXR) gptkb:cloud_computing multi-threading high dynamic range (HDR) game engines AI-enhanced graphics DLSS (Deep Learning Super Sampling) cross-platform gaming ray tracing in games |
gptkbp:used_in |
gptkb:NVIDIA_Ge_Force_RTX_series
film production virtual reality applications professional rendering applications |
gptkbp:works_with |
CUDA cores
Tensor cores |
gptkbp:bfsParent |
gptkb:NVIDIA_RTX
|
gptkbp:bfsLayer |
5
|