gptkbp:instance_of
|
gptkb:Render_Ware
|
gptkbp:competes_with
|
SSAO
|
gptkbp:developed_by
|
gptkb:NVIDIA
|
gptkbp:enables
|
game settings
|
gptkbp:enhances
|
depth perception
|
gptkbp:first_introduced
|
gptkb:Ge_Force_GTX_600_series
|
https://www.w3.org/2000/01/rdf-schema#label
|
NVIDIA HBAO+
|
gptkbp:improves
|
visual fidelity
shadow quality
|
gptkbp:is_adopted_by
|
game studios
|
gptkbp:is_aform_of
|
gptkb:NVIDIA_graphics_cards
|
gptkbp:is_analyzed_in
|
graphics reviews
|
gptkbp:is_available_for
|
PC gaming
|
gptkbp:is_compared_to
|
HBAO
|
gptkbp:is_compatible_with
|
Windows operating systems
|
gptkbp:is_considered
|
a premium feature
a standard in modern gaming.
|
gptkbp:is_discussed_in
|
gaming forums
|
gptkbp:is_documented_in
|
NVIDIA developer resources
|
gptkbp:is_enhanced_by
|
gptkb:NVIDIA_DLSS
|
gptkbp:is_evaluated_by
|
gptkb:game_developers
user experience
|
gptkbp:is_implemented_in
|
game engines
|
gptkbp:is_influenced_by
|
real-world lighting
|
gptkbp:is_integrated_with
|
game development pipelines
|
gptkbp:is_known_for
|
dynamic occlusion effects
|
gptkbp:is_opposed_by
|
traditional ambient occlusion
|
gptkbp:is_optimized_for
|
gptkb:performance
|
gptkbp:is_part_of
|
gptkb:NVIDIA_Game_Works
NVIDIA RTX technology
NVIDIA's visual enhancement suite
|
gptkbp:is_promoted_through
|
NVIDIA marketing
|
gptkbp:is_recognized_by
|
industry awards
|
gptkbp:is_supported_by
|
gptkb:Ge_Force_Experience
|
gptkbp:is_tested_for
|
game benchmarks
other rendering techniques
|
gptkbp:is_updated_by
|
driver updates
|
gptkbp:is_used_in
|
AAA games
|
gptkbp:is_utilized_for
|
cinematic effects
|
gptkbp:is_utilized_in
|
real-time rendering
|
gptkbp:provides
|
realistic lighting effects
|
gptkbp:requires
|
gptkb:NVIDIA_GPU
|
gptkbp:supports
|
gptkb:Direct_X_11
|
gptkbp:tuning
|
quality settings
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:bfsParent
|
gptkb:NVIDIA_GTX_970
|
gptkbp:bfsLayer
|
6
|