Missile Command: The 8-bit Version

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:armament interceptor missiles
gptkbp:art_style pixel art
gptkbp:community retro gaming community
gptkbp:control_system analog stick
gptkbp:controls gptkb:joystick
gptkbp:cultural_impact influenced game design
gptkbp:developer gptkb:Atari
gptkbp:difficulty scalable
gptkbp:difficulty_levels increasing
gptkbp:enemy_types missiles
gptkbp:events nuclear attacks
gptkbp:fan_base dedicated fans
gptkbp:feedback score display
gptkbp:game_awards gptkb:none
gptkbp:game_community active forums
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_features high score tracking
gptkbp:game_length endless
gptkbp:game_mechanics resource management
gptkbp:game_mode single-player
gptkbp:game_modes single mode
gptkbp:game_replayability high
gptkbp:game_updates gptkb:none
gptkbp:gameplay defend cities from missiles
gptkbp:genre fixed shooter
gptkbp:graphics 8-bit
gptkbp:in-game_currency gptkb:none
gptkbp:influenced_by gptkb:Cold_War
gptkbp:influences tower defense games
gptkbp:inspiration gptkb:military_strategy
gptkbp:inspired_by nuclear war
gptkbp:legacy classic arcade game
influential title
gptkbp:merchandise gptkb:none
gptkbp:multiplayer no
gptkbp:narrative gptkb:none
gptkbp:objective protect cities
gptkbp:platform gptkb:Atari_2600
gptkbp:publisher gptkb:Atari,_Inc.
gptkbp:release_date 1981-12-01
gptkbp:release_region gptkb:North_America
gptkbp:release_year gptkb:1981
gptkbp:remake gptkb:Missile_Command:_Recharged
gptkbp:score high score
gptkbp:setting futuristic city
gptkbp:sound chiptune
gptkbp:soundtrack synthesized music
gptkbp:successor gptkb:Missile_Command:_Recharged
gptkbp:target_audience casual gamers
gptkbp:user_interface simple HUD
gptkbp:bfsParent gptkb:Missile_Command
gptkbp:bfsLayer 5