Statements (96)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:software
|
gptkbp:availableOn |
gptkb:GitHub
|
gptkbp:compatibleWith |
gptkb:Unity_engine
|
gptkbp:hasFeature |
network visibility
networked object synchronization additive scene support custom serialization lag compensation matchmaking support networked AI networked UI networked achievements networked admin tools networked alerts networked analytics networked animation networked anti-cheat networked appeals networked bans networked bug reporting networked camera networked chat networked cloud saves networked compass networked cosmetics networked crafting networked crossplay networked dashboards networked day/night cycle networked economy networked emotes networked events networked feedback networked friends list networked guilds/clans networked health system networked help system networked inventory networked leaderboards networked lobby networked logging networked map networked matchmaking networked metrics networked microtransactions networked minimap networked moderation networked monitoring networked mutes networked notifications networked party system networked pets networked physics networked platform integration networked player management networked progression networked projectiles networked quests networked replay networked reporting networked save/load networked scaling networked scene management networked seasons networked sharding networked sound networked spawning networked statistics networked store networked support networked text chat networked tournaments networked trading networked transform networked tutorials networked variables networked vehicles networked voice chat networked warnings networked weather networked world state remote procedure calls (RPCs) transport layer abstraction |
https://www.w3.org/2000/01/rdf-schema#label |
Mirror Networking
|
gptkbp:license |
gptkb:MIT_License
|
gptkbp:openSource |
true
|
gptkbp:replacedBy |
gptkb:UNet
|
gptkbp:supports |
gptkb:WebGL
client-server architecture multiplayer game development dedicated servers authoritative server model |
gptkbp:usedFor |
networking in Unity games
|
gptkbp:writtenBy |
gptkb:C#
|
gptkbp:bfsParent |
gptkb:Unity_Multiplayer
|
gptkbp:bfsLayer |
6
|