Metal Gear Solid 3

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Otacon
gptkbp:art_style realistic
gptkbp:critical_reception highly acclaimed
gptkbp:developer gptkb:Konami
gptkbp:engine gptkb:Fox_Engine
gptkbp:game_engine gptkb:Kojima_Productions_Engine
gptkbp:game_features gptkb:healthcare_organization
gptkb:spacecraft
gptkb:video_game
gptkb:book
gptkb:museum
strategic planning
boss battles
puzzle-solving
emotional storytelling
character customization
environmental interaction
vehicle usage
day-night cycle
dynamic weather
stealth tactics
item management
unlockable content
multiple endings
mission objectives
tactical gameplay
stealth gameplay
real-time events
cutscenes
AI behavior
enemy AI
weapon variety
hunting mechanics
enemy encounters
narrative choices
stealth mechanics
interactive cutscenes
CQC (Close Quarters Combat)
survival elements
camouflage system
stealth camouflage
gptkbp:game_mechanics gptkb:Hideo_Kojima
gptkbp:game_modes single-player
gptkbp:gameplay stealth
gptkbp:genre action-adventure
gptkbp:has_sequel gptkb:Metal_Gear_Solid
https://www.w3.org/2000/01/rdf-schema#label Metal Gear Solid 3
gptkbp:influences gptkb:Casino
Cold War history
survival games
gptkbp:main_character gptkb:Naked_Snake
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style espionage
gptkbp:platform gptkb:Play_Station_2
gptkbp:release_date November 17, 2004
gptkbp:release_platform gptkb:PC
gptkb:Xbox_360
gptkbp:sequel gptkb:Metal_Gear_Solid:_Portable_Ops
gptkbp:series gptkb:item
gptkbp:setting gptkb:Monarch
gptkbp:soundtrack gptkb:Harry_Gregson-Williams
gptkbp:voice_actor gptkb:David_Hayter