gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Otacon
|
gptkbp:art_style
|
realistic
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Konami
|
gptkbp:engine
|
gptkb:Fox_Engine
|
gptkbp:game_engine
|
gptkb:Kojima_Productions_Engine
|
gptkbp:game_features
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:video_game
gptkb:book
gptkb:museum
strategic planning
boss battles
puzzle-solving
emotional storytelling
character customization
environmental interaction
vehicle usage
day-night cycle
dynamic weather
stealth tactics
item management
unlockable content
multiple endings
mission objectives
tactical gameplay
stealth gameplay
real-time events
cutscenes
AI behavior
enemy AI
weapon variety
hunting mechanics
enemy encounters
narrative choices
stealth mechanics
interactive cutscenes
CQC (Close Quarters Combat)
survival elements
camouflage system
stealth camouflage
|
gptkbp:game_mechanics
|
gptkb:Hideo_Kojima
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
stealth
|
gptkbp:genre
|
action-adventure
|
gptkbp:has_sequel
|
gptkb:Metal_Gear_Solid
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metal Gear Solid 3
|
gptkbp:influences
|
gptkb:Casino
Cold War history
survival games
|
gptkbp:main_character
|
gptkb:Naked_Snake
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
espionage
|
gptkbp:platform
|
gptkb:Play_Station_2
|
gptkbp:release_date
|
November 17, 2004
|
gptkbp:release_platform
|
gptkb:PC
gptkb:Xbox_360
|
gptkbp:sequel
|
gptkb:Metal_Gear_Solid:_Portable_Ops
|
gptkbp:series
|
gptkb:item
|
gptkbp:setting
|
gptkb:Monarch
|
gptkbp:soundtrack
|
gptkb:Harry_Gregson-Williams
|
gptkbp:voice_actor
|
gptkb:David_Hayter
|