Statements (48)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Final_Fantasy:_Dissidia_NT
|
gptkbp:allows |
dynamic weather effects
|
gptkbp:developed_by |
gptkb:Kojima_Productions
|
gptkbp:enables |
highly detailed environments
|
gptkbp:enhances |
player immersion
|
gptkbp:features |
customizable shaders
photorealistic graphics |
gptkbp:first_introduced |
gptkb:Fox_Engine
|
gptkbp:has |
modular architecture
extensive documentation |
https://www.w3.org/2000/01/rdf-schema#label |
Kojima Productions Engine
|
gptkbp:includes |
animation tools
audio tools |
gptkbp:is |
proprietary technology
continuously updated highly regarded in the industry optimized for performance known for its flexibility influential in the gaming industry scalable for different hardware a result of years of development integrated with middleware solutions a key asset for Kojima Productions part of the studio's identity used for cinematic trailers |
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:is_designed_for |
story-driven games
|
gptkbp:is_enhanced_by |
next-generation consoles
|
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:known_for |
cinematic storytelling
|
gptkbp:offers |
community support
|
gptkbp:provides |
realistic character animations
realistic physics simulation |
gptkbp:supports |
gptkb:studio
cross-platform development real-time rendering multiplayer features VR technology open world gameplay large-scale environments |
gptkbp:used_in |
gptkb:Death_Stranding
gptkb:Metal_Gear_Solid_V:_The_Phantom_Pain |
gptkbp:utilizes |
gptkb:Cloud_Computing_Service
advanced AI systems |