Properties (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:artwork |
shadow mapping
environment mapping bump mapping |
gptkbp:communitySupport |
forums
modding fan sites |
gptkbp:developedBy |
gptkb:Monolith_Productions
|
gptkbp:drawings |
OpenGL
|
gptkbp:engineType |
proprietary
|
gptkbp:features |
real-time lighting
multiplayer support dynamic shadows |
gptkbp:firstPublished |
2001-01-01
2001-12-31 |
gptkbp:gameMechanics |
Havok
exploration combat puzzle solving stealth |
gptkbp:genre |
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Lithtech 3.2
|
gptkbp:influenced |
CryEngine
Frostbite engine Source engine |
gptkbp:influencedBy |
Quake engine
Doom engine Unreal_engine |
gptkbp:intelligence |
decision making
pathfinding enemy behavior |
gptkbp:language |
gptkb:Lua
|
gptkbp:legacy |
known for its graphics capabilities
used in several successful titles influential_in_FPS_development |
gptkbp:network |
peer-to-peer
|
gptkbp:notableGames |
F.E.A.R.
Shadows of the Damned Blood II: The Chosen Condemned: Criminal Origins The Operative: No One Lives Forever |
gptkbp:platforms |
PC
|
gptkbp:predecessor |
gptkb:Lithtech_3.1
|
gptkbp:productionCompany |
discontinued
|
gptkbp:releasedIn |
2001
|
gptkbp:soundtrack |
gptkb:Miles_Sound_System
|
gptkbp:successor |
gptkb:Lithtech_3.5
|
gptkbp:supports |
gptkb:Direct3D
Windows |
gptkbp:usedIn |
No One Lives Forever
Blood II: The Chosen |
gptkbp:userInterface |
customizable
|