Properties (48)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:developedBy |
gptkb:Monolith_Productions
|
gptkbp:engineType |
proprietary
|
gptkbp:features |
physics simulation
dynamic lighting real-time shadows |
gptkbp:firstPublished |
2000-03-01
2001-12-01 |
gptkbp:genre |
first-person shooter
|
gptkbp:hasFeature |
texture mapping
real-time rendering sound mixing particle effects user interface design tools animation blending scripting support environment mapping network play customizable AI level editing tools |
https://www.w3.org/2000/01/rdf-schema#label |
Lithtech 3.5
|
gptkbp:influencedBy |
gptkb:Unreal_Engine
Quake engine Doom engine |
gptkbp:language |
gptkb:C++
|
gptkbp:notableGames |
F.E.A.R.
Blood II: The Chosen No One Lives Forever 2: A Spy in H.A.R.M.'s Way The Operative: No One Lives Forever Contract J.A.C.K. |
gptkbp:platforms |
Windows
|
gptkbp:predecessor |
gptkb:Lithtech_3.6
|
gptkbp:releasedIn |
2000
|
gptkbp:successor |
gptkb:Lithtech_3.1
|
gptkbp:supports |
3D graphics
sound effects multiplayer gameplay modding voice acting cutscenes AI scripting |
gptkbp:usedIn |
No One Lives Forever
Shadows of the Empire |
gptkbp:uses |
gptkb:Lithtech_Editor
gptkb:Lithtech_Physics gptkb:Lithtech_Animation_System gptkb:Lithtech_Networking gptkb:Lithtech_Sound_System |