Statements (49)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:developedBy |
gptkb:Monolith_Productions
|
gptkbp:engineType |
proprietary
|
gptkbp:features |
modular architecture
dynamic lighting real-time shadows |
gptkbp:firstPublished |
1998
|
gptkbp:genre |
first-person shooter
|
gptkbp:hasAmenities |
tutorials
API reference user manual |
gptkbp:hasOccupation |
modding community
developer forums |
https://www.w3.org/2000/01/rdf-schema#label |
Lithtech 1.0
|
gptkbp:influenced |
subsequent game engines
|
gptkbp:influencedBy |
Quake engine
|
gptkbp:language |
gptkb:C++
|
gptkbp:notableGames |
gptkb:The_Lord_of_the_Rings:_War_in_the_North
gptkb:Shogo:_Mobile_Armor_Division gptkb:The_Lord_of_the_Rings:_Gollum The Lord of the Rings: The Return of the King The Lord of the Rings: The Two Towers F.E.A.R. No One Lives Forever Blood II: The Chosen The Matrix: Path of Neo Ninja Gaiden: Dragon Sword The Lord of the Rings: Conquest The Suffering The Suffering: Ties That Bind Aliens vs. Predator 2 Condemned 2: Bloodshot Condemned: Criminal Origins F.E.A.R. 2: Project Origin F.E.A.R. 3 The Operative: No One Lives Forever Fear_&_Respect |
gptkbp:platforms |
Windows
|
gptkbp:releaseDate |
1998
|
gptkbp:successor |
gptkb:Lithtech_2.0
|
gptkbp:supports |
3D graphics
sound effects multiplayer gameplay voice acting physics simulation AI scripting customizable graphics settings |
gptkbp:usedIn |
gptkb:Shogo:_Mobile_Armor_Division
Blood II: The Chosen |