gptkbp:instance_of
|
gptkb:river
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Scriptable_Render_Pipeline
|
gptkbp:allows
|
Custom Shaders
|
gptkbp:based_on
|
gptkb:Scriptable_Render_Pipeline
|
gptkbp:can_be_extended_by
|
Custom Render Passes
|
gptkbp:developed_by
|
gptkb:Unity_Technologies
Cross-Platform Development
C# Scripting
|
gptkbp:enables
|
Real-Time Rendering
|
gptkbp:focuses_on
|
gptkb:musician
Scalability
Performance Optimization
Visual Fidelity
|
https://www.w3.org/2000/01/rdf-schema#label
|
Lightweight Render Pipeline
|
gptkbp:improves
|
Frame Rate
|
gptkbp:includes
|
Built-in Render Features
|
gptkbp:is_compatible_with
|
gptkb:Unity_Asset_Store
gptkb:Unity_2021
gptkb:Unity_2019
gptkb:Unity_2020
Shader Graph
|
gptkbp:is_designed_for
|
Mobile Platforms
|
gptkbp:is_designed_to
|
Simplify Development Process
Maximize Performance
Enhance Visual Quality
Reduce Overhead
|
gptkbp:is_integrated_with
|
gptkb:Unity_Editor
|
gptkbp:is_optimized_for
|
Real-Time Applications
Low-End Devices
Mobile Graphics
|
gptkbp:is_part_of
|
gptkb:Unity_Engine
gptkb:Unity_2018.1
gptkb:Unity's_Rendering_Solutions
gptkb:Unity_Graphics_Pipeline
Unity Graphics
Unity's Graphics Framework
|
gptkbp:is_used_by
|
Indie Developers
|
gptkbp:is_used_for
|
Interactive Experiences
|
gptkbp:is_used_in
|
Game Development
Simulation Applications
3 D Games
|
gptkbp:is_utilized_in
|
gptkb:musician
gptkb:Educational_Institution
gptkb:mobile_application
Game Studios
|
gptkbp:operational_area
|
Different Graphics Settings
|
gptkbp:provides
|
gptkb:museum
Improved Performance
Lightweight Shader
|
gptkbp:released_in
|
gptkb:2018
|
gptkbp:suitable_for
|
Low-Resource Environments
2 D Games
AR/ VR Applications
|
gptkbp:supports
|
gptkb:Universal_Render_Pipeline
Dynamic Lighting
Multi-Platform Development
Post-Processing Effects
Forward Rendering
Post-Processing Stack
Lightweight Render Pipeline Asset
Lightweight Render Pipeline Shader
|
gptkbp:uses
|
Scriptable Render Features
|