Last Stand: Aftermath

GPTKB entity

Statements (72)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style gptkb:2_D
gptkbp:awards nominated for indie awards
gptkbp:character_customization gptkb:battle
gptkbp:combat_system real-time
gptkbp:community active
gptkbp:critical_reception positive
gptkbp:developer gptkb:Con_Artist_Games
gptkbp:difficulty multiple
gptkbp:enemy zombies
gptkbp:feedback influenced development
gptkbp:game_engine gptkb:aircraft
gptkbp:game_features gptkb:spacecraft
crafting
quests
permadeath
resource gathering
character progression
base building
gptkbp:game_length varies
gptkbp:game_modes single-player
gptkbp:genre action role-playing
gptkbp:graphics hand-drawn
gptkbp:has_gameplay_element gptkb:church
gptkb:resource_scarcity
gptkb:cave
decision making
resource management
upgrades
combat
stealth
crafting materials
moral dilemmas
environmental hazards
character interactions
environmental storytelling
day-night cycle
character backstories
skill trees
dialogue choices
AI behavior
dynamic events
loot system
weather effects
enemy AI
crafting recipes
NP Cs
gptkbp:historical_event Con Artist Games previously developed The Last Stand series.
gptkbp:influences survival horror games
gptkbp:inspiration gptkb:The_Last_Stand_series
gptkbp:merchandise resource management
gptkbp:mod_support limited
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style gptkb:survival
gptkbp:number_of_teams gptkb:legal_case
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:publisher gptkb:Con_Artist_Games
gptkbp:release_date 2021-10-26
gptkbp:release_platform gptkb:Steam
gptkbp:sequel gptkb:The_Last_Stand:_Dead_Zone
gptkbp:setting post-apocalyptic
gptkbp:soundtrack original music
gptkbp:themes gptkb:humanity
gptkb:loss
gptkb:survival
hope
desperation
gptkbp:updates frequent
post-launch support
gptkbp:user_reviews generally favorable
gptkbp:bfsParent gptkb:Last_Stand_series
gptkbp:bfsLayer 4