gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
gptkb:2_D
|
gptkbp:awards
|
nominated for indie awards
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
real-time
|
gptkbp:community
|
active
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Con_Artist_Games
|
gptkbp:difficulty
|
multiple
|
gptkbp:enemy
|
zombies
|
gptkbp:feedback
|
influenced development
|
gptkbp:game_engine
|
gptkb:aircraft
|
gptkbp:game_features
|
gptkb:spacecraft
crafting
quests
permadeath
resource gathering
character progression
base building
|
gptkbp:game_length
|
varies
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
action role-playing
|
gptkbp:graphics
|
hand-drawn
|
gptkbp:has_gameplay_element
|
gptkb:church
gptkb:resource_scarcity
gptkb:cave
decision making
resource management
upgrades
combat
stealth
crafting materials
moral dilemmas
environmental hazards
character interactions
environmental storytelling
day-night cycle
character backstories
skill trees
dialogue choices
AI behavior
dynamic events
loot system
weather effects
enemy AI
crafting recipes
NP Cs
|
gptkbp:historical_event
|
Con Artist Games previously developed The Last Stand series.
|
gptkbp:influences
|
survival horror games
|
gptkbp:inspiration
|
gptkb:The_Last_Stand_series
|
gptkbp:merchandise
|
resource management
|
gptkbp:mod_support
|
limited
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:survival
|
gptkbp:number_of_teams
|
gptkb:legal_case
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:publisher
|
gptkb:Con_Artist_Games
|
gptkbp:release_date
|
2021-10-26
|
gptkbp:release_platform
|
gptkb:Steam
|
gptkbp:sequel
|
gptkb:The_Last_Stand:_Dead_Zone
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:soundtrack
|
original music
|
gptkbp:themes
|
gptkb:humanity
gptkb:loss
gptkb:survival
hope
desperation
|
gptkbp:updates
|
frequent
post-launch support
|
gptkbp:user_reviews
|
generally favorable
|
gptkbp:bfsParent
|
gptkb:Last_Stand_series
|
gptkbp:bfsLayer
|
4
|