gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Last_Stand:_Aftermath
gptkb:Armor_Games
|
gptkbp:character_classes
|
gptkb:architect
gptkb:military_unit
gptkb:legal_case
gptkb:Scavenger
|
gptkbp:community
|
active
|
gptkbp:developer
|
gptkb:Con_Artist_Games
|
gptkbp:enemy
|
wild animals
zombies
raiders
|
gptkbp:features
|
resource management
character customization
base building
zombie combat
survival elements
|
gptkbp:fighting_style
|
turn-based
|
gptkbp:follows
|
gptkb:The_Last_Stand:_Union_City
|
gptkbp:game_modes
|
Multiplayer
Single-player
|
gptkbp:genre
|
gptkb:musical
Strategy
|
gptkbp:graphics
|
gptkb:2_D
isometric
|
gptkbp:has_achievements
|
gptkb:theorem
|
gptkbp:has_character
|
customizable
|
gptkbp:has_events
|
gptkb:TV_Show
seasonal
|
gptkbp:has_location
|
urban
rural
military bases
industrial
survivor camps
|
gptkbp:has_song
|
gptkb:original
|
gptkbp:in-game_currency
|
gptkb:hospital
gptkb:Company
gptkb:Water
gptkb:product
Scrap
|
gptkbp:influenced_by
|
gptkb:The_Last_Stand:_Union_City
survival horror games
|
gptkbp:leadership
|
gptkb:theorem
|
gptkbp:microtransactions
|
gptkb:theorem
|
gptkbp:multiplayer
|
Co-op
Pv P
|
gptkbp:narrative_style
|
narrative-driven
|
gptkbp:platform
|
gptkb:CEO
gptkb:operating_system
|
gptkbp:publisher
|
gptkb:Con_Artist_Games
|
gptkbp:release_date
|
2014-07-01
|
gptkbp:series
|
gptkb:The_Last_Stand
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:storage
|
gptkb:theorem
|
gptkbp:updates
|
regularly
|