Statements (73)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Garry's_Mod:_Last_Man_Standing
|
gptkbp:community |
gptkb:Community_Center
|
gptkbp:developer |
gptkb:Con_Artist_Games
|
gptkbp:first_released |
gptkb:2009
|
gptkbp:game_mechanics |
gptkb:healthcare_organization
gptkb:spacecraft gptkb:faction gptkb:video_game gptkb:rocket gptkb:stock_market_index inventory management resource management puzzle solving crafting materials permadeath resource gathering environmental hazards character classes character traits environmental storytelling crafting stations character customization open world day-night cycle story arcs character backstories character progression crafting system skill trees AI companions quest system base building dialogue choices story-driven missions dynamic events loot system weather effects enemy AI character relationships enemy factions crafting recipes NPC interactions enemy encounters enemy types stealth mechanics skill progression game endings dynamic difficulty character deaths morality system event triggers survival elements stamina system base upgrades |
gptkbp:gameplay |
gptkb:survival
gptkb:battle role-playing elements |
gptkbp:genre |
gptkb:musical
|
https://www.w3.org/2000/01/rdf-schema#label |
Last Stand series
|
gptkbp:influences |
gptkb:The_Walking_Dead
gptkb:Resident_Evil gptkb:Left_4_Dead |
gptkbp:latest_version |
gptkb:Last_Stand:_Aftermath
|
gptkbp:narrative_style |
zombie apocalypse
|
gptkbp:platform |
gptkb:CEO
gptkb:operating_system |
gptkbp:release_date |
October 2021
|
gptkbp:sequel |
gptkb:Last_Stand:_Aftermath
gptkb:Last_Stand:_Union_City |
gptkbp:setting |
post-apocalyptic
|
gptkbp:stations |
positive reviews
|