Statements (245)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
gptkb:video_game_franchise |
gptkbp:art_style |
realistic
surreal |
gptkbp:awards |
gptkb:Best_Performance
gptkb:Best_Audio_Design gptkb:Best_Game gptkb:Best_Game_Direction gptkb:Best_Art_Direction gptkb:Best_Score/_Music Best Game at The Game Awards 2019 The Game Awards 2019 -Best Art Direction The Game Awards 2019 -Best Game Direction The Game Awards 2019 -Best Performance The Game Awards 2019 -Best Score and Music Best Game Direction at The Game Awards 2019 Best Performance at The Game Awards 2019 Best Score/ Music at The Game Awards 2019 |
gptkbp:character |
gptkb:Amelie
gptkb:BB-28 gptkb:Mama gptkb:BBs gptkb:Cliff_Unger gptkb:Deadman gptkb:Lou gptkb:Die-Hardman gptkb:Higgs gptkb:bridge gptkb:The_Beach gptkb:Fragile gptkb:The_Death_Stranding Heartman Lockne |
gptkbp:character_development |
Sam's journey
|
gptkbp:combat_system |
limited combat
|
gptkbp:composer |
gptkb:Low_Roar
gptkb:Ludvig_Forssell gptkb:Chvrches |
gptkbp:created_by |
gptkb:Hideo_Kojima
|
gptkbp:critical_reception |
positive
generally favorable reviews |
gptkbp:cultural_impact |
gptkb:significant
gptkb:merchandising community engagement academic studies fan theories artistic interpretations influenced other media discussions on social issues exploration of human connection influence on other media streaming popularity discussions on social isolation |
gptkbp:developed_by |
gptkb:Kojima_Productions
|
gptkbp:developer |
gptkb:Kojima_Productions
|
gptkbp:director |
gptkb:Hideo_Kojima
|
gptkbp:engine |
gptkb:Decima_Engine
|
gptkbp:environment |
open world
|
gptkbp:fan_base |
dedicated community
theories and discussions |
gptkbp:features |
gptkb:Norman_Reedus
|
gptkbp:franchise |
Death Stranding franchise
|
gptkbp:game_engine |
gptkb:Decima_Engine
|
gptkbp:game_features |
gptkb:BB_(Bridge_Baby)
gptkb:vehicles gptkb:missions resource management upgrades boss battles customization environmental storytelling mystery elements character customization open world crafting system cargo management cutscenes story-driven gameplay weather effects online features character relationships photo mode NPC interactions enemy encounters online sharing dynamic world emotional narrative social strand system photomode timefall |
gptkbp:game_length |
approximately 40-50 hours
completionist playthrough 70-100 hours |
gptkbp:game_mechanic |
gptkb:exploration
resource management combat delivery multiplayer elements building structures cargo management delivery missions social strand system strand system timefall BB connection |
gptkbp:game_mechanics |
gptkb:exploration
inventory management combat emotional storytelling time manipulation character customization vehicle usage multiplayer elements building structures cargo management environmental puzzles cutscenes story-driven missions dynamic events weather effects character relationships stealth elements NPC interactions managing resources navigating terrain delivery missions social strand system BT encounters timefall |
gptkbp:game_mode |
single-player
multiplayer |
gptkbp:game_world |
gptkb:America
|
gptkbp:gameplay |
gptkb:action
gptkb:adventure open world |
gptkbp:genre |
gptkb:action
gptkb:role-playing_game gptkb:adventure Action-adventure |
gptkbp:has_gameplay_element |
gptkb:exploration
resource management boss battles combat character customization vehicle usage building structures story progression cargo management environmental puzzles cutscenes dialogue choices dynamic events weather effects side missions character relationships fast travel NPC interactions enemy types map exploration stealth mechanics online sharing cargo types climbing mechanics main missions delivery challenges BT encounters timefall |
https://www.w3.org/2000/01/rdf-schema#label |
Death Stranding
|
gptkbp:in-game_items |
gptkb:ship
gptkb:Bridge_Baby gptkb:vehicles gptkb:weapons structures |
gptkbp:influenced_by |
gptkb:The_Last_of_Us
gptkb:The_Walking_Dead gptkb:Metal_Gear_Solid_series |
gptkbp:influences |
gptkb:art
gptkb:cinema gptkb:literature gptkb:music gptkb:philosophy social commentary survival games film and literature open world games walking simulator walking simulators social strand system |
gptkbp:inspiration |
real-world issues
|
gptkbp:inspired_by |
real-world issues
Hideo Kojima's experiences real-life delivery services |
gptkbp:main_character |
gptkb:Sam_Porter_Bridges
|
gptkbp:merchandise |
gptkb:clothing
gptkb:soundtrack gptkb:action_figures art books figures |
gptkbp:metacritic_score |
87
85/100 |
gptkbp:multiplayer |
asynchronous
asynchronous multiplayer |
gptkbp:narrative |
gptkb:complex
|
gptkbp:narrative_theme |
gptkb:death
gptkb:networking isolation life and death |
gptkbp:notable_character |
gptkb:Amelie
gptkb:Mama gptkb:Cliff_Unger gptkb:Lou gptkb:Die-Hardman gptkb:Higgs gptkb:Fragile Lockne |
gptkbp:objective |
deliver cargo
|
gptkbp:platform |
gptkb:PC
gptkb:Microsoft_Windows gptkb:Play_Station_4 |
gptkbp:platforms |
gptkb:Microsoft_Windows
gptkb:Play_Station_4 |
gptkbp:players |
third-person
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher |
gptkb:505_Games
gptkb:Sony_Interactive_Entertainment |
gptkbp:release_date |
November 8, 2019
|
gptkbp:release_platform |
gptkb:PS5
gptkb:PC gptkb:Play_Station_5 |
gptkbp:released |
November 8, 2019
|
gptkbp:released_on |
gptkb:PC
gptkb:Play_Station_4 gptkb:Play_Station_5 November 8, 2019 |
gptkbp:sales |
over 5 million copies
over 5 million copies sold |
gptkbp:sequel |
gptkb:Death_Stranding_2
gptkb:Death_Stranding:_Director's_Cut |
gptkbp:setting |
post-apocalyptic United States
|
gptkbp:soundtrack |
gptkb:Bring_Me_The_Horizon
gptkb:The_Walking_Dead gptkb:Low_Roar gptkb:Ludvig_Forssell gptkb:Chvrches |
gptkbp:bfsParent |
gptkb:award
|
gptkbp:bfsLayer |
3
|