Death Stranding

GPTKB entity

Statements (245)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkb:video_game_franchise
gptkbp:art_style realistic
surreal
gptkbp:awards gptkb:Best_Performance
gptkb:Best_Audio_Design
gptkb:Best_Game
gptkb:Best_Game_Direction
gptkb:Best_Art_Direction
gptkb:Best_Score/_Music
Best Game at The Game Awards 2019
The Game Awards 2019 -Best Art Direction
The Game Awards 2019 -Best Game Direction
The Game Awards 2019 -Best Performance
The Game Awards 2019 -Best Score and Music
Best Game Direction at The Game Awards 2019
Best Performance at The Game Awards 2019
Best Score/ Music at The Game Awards 2019
gptkbp:character gptkb:Amelie
gptkb:BB-28
gptkb:Mama
gptkb:BBs
gptkb:Cliff_Unger
gptkb:Deadman
gptkb:Lou
gptkb:Die-Hardman
gptkb:Higgs
gptkb:bridge
gptkb:The_Beach
gptkb:Fragile
gptkb:The_Death_Stranding
Heartman
Lockne
gptkbp:character_development Sam's journey
gptkbp:combat_system limited combat
gptkbp:composer gptkb:Low_Roar
gptkb:Ludvig_Forssell
gptkb:Chvrches
gptkbp:created_by gptkb:Hideo_Kojima
gptkbp:critical_reception positive
generally favorable reviews
gptkbp:cultural_impact gptkb:significant
gptkb:merchandising
community engagement
academic studies
fan theories
artistic interpretations
influenced other media
discussions on social issues
exploration of human connection
influence on other media
streaming popularity
discussions on social isolation
gptkbp:developed_by gptkb:Kojima_Productions
gptkbp:developer gptkb:Kojima_Productions
gptkbp:director gptkb:Hideo_Kojima
gptkbp:engine gptkb:Decima_Engine
gptkbp:environment open world
gptkbp:fan_base dedicated community
theories and discussions
gptkbp:features gptkb:Norman_Reedus
gptkbp:franchise Death Stranding franchise
gptkbp:game_engine gptkb:Decima_Engine
gptkbp:game_features gptkb:BB_(Bridge_Baby)
gptkb:vehicles
gptkb:missions
resource management
upgrades
boss battles
customization
environmental storytelling
mystery elements
character customization
open world
crafting system
cargo management
cutscenes
story-driven gameplay
weather effects
online features
character relationships
photo mode
NPC interactions
enemy encounters
online sharing
dynamic world
emotional narrative
social strand system
photomode
timefall
gptkbp:game_length approximately 40-50 hours
completionist playthrough 70-100 hours
gptkbp:game_mechanic gptkb:exploration
resource management
combat
delivery
multiplayer elements
building structures
cargo management
delivery missions
social strand system
strand system
timefall
BB connection
gptkbp:game_mechanics gptkb:exploration
inventory management
combat
emotional storytelling
time manipulation
character customization
vehicle usage
multiplayer elements
building structures
cargo management
environmental puzzles
cutscenes
story-driven missions
dynamic events
weather effects
character relationships
stealth elements
NPC interactions
managing resources
navigating terrain
delivery missions
social strand system
BT encounters
timefall
gptkbp:game_mode single-player
multiplayer
gptkbp:game_world gptkb:America
gptkbp:gameplay gptkb:action
gptkb:adventure
open world
gptkbp:genre gptkb:action
gptkb:role-playing_game
gptkb:adventure
Action-adventure
gptkbp:has_gameplay_element gptkb:exploration
resource management
boss battles
combat
character customization
vehicle usage
building structures
story progression
cargo management
environmental puzzles
cutscenes
dialogue choices
dynamic events
weather effects
side missions
character relationships
fast travel
NPC interactions
enemy types
map exploration
stealth mechanics
online sharing
cargo types
climbing mechanics
main missions
delivery challenges
BT encounters
timefall
https://www.w3.org/2000/01/rdf-schema#label Death Stranding
gptkbp:in-game_items gptkb:ship
gptkb:Bridge_Baby
gptkb:vehicles
gptkb:weapons
structures
gptkbp:influenced_by gptkb:The_Last_of_Us
gptkb:The_Walking_Dead
gptkb:Metal_Gear_Solid_series
gptkbp:influences gptkb:art
gptkb:cinema
gptkb:literature
gptkb:music
gptkb:philosophy
social commentary
survival games
film and literature
open world games
walking simulator
walking simulators
social strand system
gptkbp:inspiration real-world issues
gptkbp:inspired_by real-world issues
Hideo Kojima's experiences
real-life delivery services
gptkbp:main_character gptkb:Sam_Porter_Bridges
gptkbp:merchandise gptkb:clothing
gptkb:soundtrack
gptkb:action_figures
art books
figures
gptkbp:metacritic_score 87
85/100
gptkbp:multiplayer asynchronous
asynchronous multiplayer
gptkbp:narrative gptkb:complex
gptkbp:narrative_theme gptkb:death
gptkb:networking
isolation
life and death
gptkbp:notable_character gptkb:Amelie
gptkb:Mama
gptkb:Cliff_Unger
gptkb:Lou
gptkb:Die-Hardman
gptkb:Higgs
gptkb:Fragile
Lockne
gptkbp:objective deliver cargo
gptkbp:platform gptkb:PC
gptkb:Microsoft_Windows
gptkb:Play_Station_4
gptkbp:platforms gptkb:Microsoft_Windows
gptkb:Play_Station_4
gptkbp:players third-person
gptkbp:published_by gptkb:Sony_Interactive_Entertainment
gptkbp:publisher gptkb:505_Games
gptkb:Sony_Interactive_Entertainment
gptkbp:release_date November 8, 2019
gptkbp:release_platform gptkb:PS5
gptkb:PC
gptkb:Play_Station_5
gptkbp:released November 8, 2019
gptkbp:released_on gptkb:PC
gptkb:Play_Station_4
gptkb:Play_Station_5
November 8, 2019
gptkbp:sales over 5 million copies
over 5 million copies sold
gptkbp:sequel gptkb:Death_Stranding_2
gptkb:Death_Stranding:_Director's_Cut
gptkbp:setting post-apocalyptic United States
gptkbp:soundtrack gptkb:Bring_Me_The_Horizon
gptkb:The_Walking_Dead
gptkb:Low_Roar
gptkb:Ludvig_Forssell
gptkb:Chvrches
gptkbp:bfsParent gptkb:award
gptkbp:bfsLayer 3