Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Zone_of_the_Enders:_The_2nd_Runner
gptkb:Zone_of_the_Enders |
gptkbp:allows |
gptkb:studio
highly detailed environments |
gptkbp:can_create |
immersive worlds
|
gptkbp:developed_by |
gptkb:Kojima_Productions
gptkb:C++ player feedback in mind |
gptkbp:enhances |
player immersion
|
gptkbp:exhibited_at |
gptkb:art_exhibition
|
gptkbp:features |
photorealistic graphics
realistic character animations |
gptkbp:first_introduced |
gptkb:2016
|
https://www.w3.org/2000/01/rdf-schema#label |
Kojima Productions' engine
|
gptkbp:is_a_tool_for |
creative expression
|
gptkbp:is_associated_with |
gptkb:Hideo_Kojima
|
gptkbp:is_capable_of |
large-scale environments
|
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:is_designed_for |
narrative-driven games
|
gptkbp:is_designed_to |
maximize performance
|
gptkbp:is_evaluated_by |
visual fidelity
|
gptkbp:is_influenced_by |
film production techniques
|
gptkbp:is_known_for |
immersive gameplay
its scalability cinematic storytelling unique gameplay mechanics high-quality audio design |
gptkbp:is_optimized_for |
next-gen consoles
|
gptkbp:is_part_of |
Kojima Productions' development philosophy
Kojima Productions' technology stack |
gptkbp:is_recognized_for |
artistic direction
its innovation |
gptkbp:is_used_for |
cutscene production
|
gptkbp:is_used_in |
future projects by Kojima Productions
|
gptkbp:is_utilized_in |
environmental storytelling
interactive storytelling |
gptkbp:key |
Kojima Productions' games
|
gptkbp:legacy |
Kojima Productions.
|
gptkbp:successor |
gptkb:Fox_Engine
|
gptkbp:supports |
real-time rendering
multiplayer features player choice VR technology dynamic weather systems open world gameplay advanced AI systems |
gptkbp:used_in |
gptkb:Death_Stranding
gptkb:Metal_Gear_Solid_V:_The_Phantom_Pain |
gptkbp:utilizes |
realistic physics
|