Kojima Productions' engine

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Zone_of_the_Enders:_The_2nd_Runner
gptkb:Zone_of_the_Enders
gptkbp:allows gptkb:studio
highly detailed environments
gptkbp:can_create immersive worlds
gptkbp:developed_by gptkb:Kojima_Productions
gptkb:C++
player feedback in mind
gptkbp:enhances player immersion
gptkbp:exhibited_at gptkb:art_exhibition
gptkbp:features photorealistic graphics
realistic character animations
gptkbp:first_introduced gptkb:2016
https://www.w3.org/2000/01/rdf-schema#label Kojima Productions' engine
gptkbp:is_a_tool_for creative expression
gptkbp:is_associated_with gptkb:Hideo_Kojima
gptkbp:is_capable_of large-scale environments
gptkbp:is_compatible_with gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:is_designed_for narrative-driven games
gptkbp:is_designed_to maximize performance
gptkbp:is_evaluated_by visual fidelity
gptkbp:is_influenced_by film production techniques
gptkbp:is_known_for immersive gameplay
its scalability
cinematic storytelling
unique gameplay mechanics
high-quality audio design
gptkbp:is_optimized_for next-gen consoles
gptkbp:is_part_of Kojima Productions' development philosophy
Kojima Productions' technology stack
gptkbp:is_recognized_for artistic direction
its innovation
gptkbp:is_used_for cutscene production
gptkbp:is_used_in future projects by Kojima Productions
gptkbp:is_utilized_in environmental storytelling
interactive storytelling
gptkbp:key Kojima Productions' games
gptkbp:legacy Kojima Productions.
gptkbp:successor gptkb:Fox_Engine
gptkbp:supports real-time rendering
multiplayer features
player choice
VR technology
dynamic weather systems
open world gameplay
advanced AI systems
gptkbp:used_in gptkb:Death_Stranding
gptkb:Metal_Gear_Solid_V:_The_Phantom_Pain
gptkbp:utilizes realistic physics