gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:abilities
|
various upgrades
|
gptkbp:antagonist
|
gptkb:E._M._M._I.
|
gptkbp:art_style
|
2 D hand-drawn
|
gptkbp:artwork
|
gptkb:Jorge_A._Jiménez
|
gptkbp:awards
|
Best Action Game at The Game Awards 2021
|
gptkbp:character_design
|
gptkb:Yoshio_Sakamoto
|
gptkbp:cinematography
|
animated
|
gptkbp:community
|
active fanbase
|
gptkbp:composer
|
gptkb:Kenji_Yamamoto
|
gptkbp:critical_reception
|
Positive
positive
|
gptkbp:developed_by
|
gptkb:Mercury_Steam
|
gptkbp:developer
|
gptkb:Mercury_Steam
|
gptkbp:difficulty
|
varied
adjustable
|
gptkbp:director
|
gptkb:Yoshio_Sakamoto
|
gptkbp:enemy
|
gptkb:E._M._M._I.
|
gptkbp:enemy_types
|
various alien creatures
|
gptkbp:engine
|
gptkb:Unity
|
gptkbp:environment
|
alien planet
|
gptkbp:fan_reception
|
positive
|
gptkbp:features
|
gptkb:exploration
gptkb:power-ups
gptkb:E._M._M._I._robots
boss battles
combat
puzzle-solving
|
gptkbp:fighting_style
|
platforming and shooting
|
gptkbp:game_awards
|
gptkb:Best_Performance
gptkb:Best_Action/_Adventure
gptkb:Best_Action_Game
gptkb:Best_Audio_Design
gptkb:Best_Family_Game
gptkb:Best_Game_Direction
gptkb:Best_Indie_Game
gptkb:Best_Innovation_in_Accessibility
gptkb:Best_Score_and_Music
gptkb:Game_of_the_Year
gptkb:Best_Narrative
gptkb:Best_Art_Direction
multiple nominations
|
gptkbp:game_design
|
gptkb:Yoshio_Sakamoto
Metroidvania
|
gptkbp:game_engine
|
gptkb:custom_engine
gptkb:Unity_Engine
gptkb:Unity
|
gptkbp:game_features
|
gptkb:exploration
gptkb:magical_abilities
gptkb:collectibles
gptkb:sound_design
gptkb:navigation
gptkb:character_development
gptkb:game_mechanics
interactive environments
upgrades
dynamic gameplay
puzzle-solving
atmospheric elements
visual storytelling
environmental hazards
combat mechanics
environmental storytelling
secrets
narrative elements
boss fights
hidden areas
cutscenes
enemy AI
exploration mechanics
fast travel
enemy encounters
stealth mechanics
map system
save points
power suit upgrades
|
gptkbp:game_length
|
approximately 8-12 hours
|
gptkbp:game_mechanics
|
exploration and combat
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_updates
|
patches post-launch
|
gptkbp:game_world
|
interconnected
|
gptkbp:gameplay
|
2 D side-scrolling
|
gptkbp:genre
|
Action-adventure
action-adventure
action-adventure, platformer
|
gptkbp:graphics
|
high-quality visuals
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metroid Dread
|
gptkbp:in-game_items
|
gptkb:collectibles
|
gptkbp:influences
|
gptkb:Super_Metroid
gptkb:Metroid_series
gptkb:Metroid_Fusion
|
gptkbp:inspiration
|
previous Metroid games
|
gptkbp:is_influential_in
|
in the gaming industry
|
gptkbp:main_character
|
gptkb:Samus_Aran
|
gptkbp:merchandise
|
gptkb:toys_and_collectibles
|
gptkbp:metacritic_score
|
88
high
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:none
no
|
gptkbp:narrative
|
continuation of the Metroid storyline
Samus's journey
Continuation of the Metroid storyline
|
gptkbp:platform
|
gptkb:Nintendo_Switch
|
gptkbp:platforms
|
gptkb:Nintendo_Switch
|
gptkbp:power_ups
|
various upgrades
|
gptkbp:predecessor
|
gptkb:Metroid_Fusion
|
gptkbp:producer
|
gptkb:Kensuke_Tanabe
|
gptkbp:protagonist
|
gptkb:Samus_Aran
|
gptkbp:published_by
|
gptkb:Nintendo
|
gptkbp:publisher
|
gptkb:Nintendo
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:rating
|
gptkb:E_for_Everyone
|
gptkbp:release_date
|
gptkb:2021
June 15, 2021
October 8, 2021
|
gptkbp:release_platform
|
gptkb:Nintendo_e_Shop
|
gptkbp:release_region
|
worldwide
|
gptkbp:sales
|
over 3 million copies
|
gptkbp:sequel
|
gptkb:Metroid_Fusion
|
gptkbp:series
|
gptkb:Metroid
|
gptkbp:setting
|
ZDR
Planet ZDR
|
gptkbp:sound
|
immersive audio
|
gptkbp:soundtrack
|
gptkb:Kenji_Yamamoto
original music
composed by Kenji Yamamoto
|
gptkbp:style_of_play
|
2 D side-scrolling
|
gptkbp:themes
|
isolation and survival
|
gptkbp:voice_acting
|
minimal
|
gptkbp:won
|
gptkb:Best_Action/_Adventure
Best Action/ Adventure at The Game Awards 2021
|
gptkbp:bfsParent
|
gptkb:award
|
gptkbp:bfsLayer
|
3
|