Horizon-Based Ambient Occlusion (HBAO)
GPTKB entity
Statements (31)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:screen_space_ambient_occlusion_technique
|
| gptkbp:alternativeTo |
SSAO
Ray Traced Ambient Occlusion |
| gptkbp:category |
gptkb:computer_graphics
rendering technique |
| gptkbp:computes |
occlusion per pixel
|
| gptkbp:contrastsWith |
gptkb:Screen_Space_Ambient_Occlusion_(SSAO)
|
| gptkbp:developedBy |
gptkb:NVIDIA
|
| gptkbp:hasVersion |
gptkb:HBAO+
HBAO+ Ultra |
| gptkbp:implementedIn |
gptkb:OpenGL
gptkb:DirectX gptkb:Vulkan |
| gptkbp:improves |
visual realism
shading quality |
| gptkbp:introducedIn |
2008
|
| gptkbp:provides |
more accurate ambient occlusion
|
| gptkbp:relatedTo |
global illumination
ambient occlusion |
| gptkbp:requires |
GPU acceleration
|
| gptkbp:usedBy |
gptkb:Unity
gptkb:Unreal_Engine game engines |
| gptkbp:usedIn |
video games
3D graphics real-time rendering |
| gptkbp:uses |
depth buffer
normal buffer |
| gptkbp:bfsParent |
gptkb:Ambient_Occlusion
|
| gptkbp:bfsLayer |
8
|
| http://www.w3.org/2000/01/rdf-schema#label |
Horizon-Based Ambient Occlusion (HBAO)
|