Horizon-Based Ambient Occlusion (HBAO)
GPTKB entity
Statements (31)
Predicate | Object |
---|---|
gptkbp:instanceOf |
screen space ambient occlusion technique
|
gptkbp:alternativeTo |
SSAO
Ray Traced Ambient Occlusion |
gptkbp:category |
computer graphics
rendering technique |
gptkbp:computes |
occlusion per pixel
|
gptkbp:contrastsWith |
gptkb:Screen_Space_Ambient_Occlusion_(SSAO)
|
gptkbp:developedBy |
gptkb:NVIDIA
|
gptkbp:hasVersion |
gptkb:HBAO+
HBAO+ Ultra |
https://www.w3.org/2000/01/rdf-schema#label |
Horizon-Based Ambient Occlusion (HBAO)
|
gptkbp:implementedIn |
gptkb:OpenGL
gptkb:DirectX gptkb:Vulkan |
gptkbp:improves |
visual realism
shading quality |
gptkbp:introducedIn |
2008
|
gptkbp:provides |
more accurate ambient occlusion
|
gptkbp:relatedTo |
global illumination
ambient occlusion |
gptkbp:requires |
GPU acceleration
|
gptkbp:usedBy |
gptkb:Unity
gptkb:Unreal_Engine game engines |
gptkbp:usedIn |
video games
3D graphics real-time rendering |
gptkbp:uses |
depth buffer
normal buffer |
gptkbp:bfsParent |
gptkb:Ambient_Occlusion
|
gptkbp:bfsLayer |
8
|