Horizon-Based Ambient Occlusion (HBAO)
                        
                            GPTKB entity
                        
                    
                Statements (31)
| Predicate | Object | 
|---|---|
| gptkbp:instanceOf | gptkb:screen_space_ambient_occlusion_technique | 
| gptkbp:alternativeTo | SSAO Ray Traced Ambient Occlusion | 
| gptkbp:category | gptkb:computer_graphics rendering technique | 
| gptkbp:computes | occlusion per pixel | 
| gptkbp:contrastsWith | gptkb:Screen_Space_Ambient_Occlusion_(SSAO) | 
| gptkbp:developedBy | gptkb:NVIDIA | 
| gptkbp:hasVersion | gptkb:HBAO+ HBAO+ Ultra | 
| gptkbp:implementedIn | gptkb:OpenGL gptkb:DirectX gptkb:Vulkan | 
| gptkbp:improves | visual realism shading quality | 
| gptkbp:introducedIn | 2008 | 
| gptkbp:provides | more accurate ambient occlusion | 
| gptkbp:relatedTo | global illumination ambient occlusion | 
| gptkbp:requires | GPU acceleration | 
| gptkbp:usedBy | gptkb:Unity gptkb:Unreal_Engine game engines | 
| gptkbp:usedIn | video games 3D graphics real-time rendering | 
| gptkbp:uses | depth buffer normal buffer | 
| gptkbp:bfsParent | gptkb:Ambient_Occlusion | 
| gptkbp:bfsLayer | 8 | 
| https://www.w3.org/2000/01/rdf-schema#label | Horizon-Based Ambient Occlusion (HBAO) |