Statements (22)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Computer_graphics_technique
|
| gptkbp:abbreviation |
AO
|
| gptkbp:category |
gptkb:Computer_graphics
Rendering algorithms Shading |
| gptkbp:computes |
Exposure of each point to ambient lighting
|
| gptkbp:effect |
Shadows in crevices and corners
|
| gptkbp:firstDescribed |
1998
|
| gptkbp:notableFor |
gptkb:Horizon-Based_Ambient_Occlusion_(HBAO)
gptkb:Screen_Space_Ambient_Occlusion_(SSAO) gptkb:Voxel_Ambient_Occlusion |
| gptkbp:purpose |
Enhance realism
Simulate soft global illumination |
| gptkbp:relatedTo |
gptkb:Screen_space_ambient_occlusion
Ray tracing Global illumination |
| gptkbp:usedIn |
Video games
3D rendering Visual effects |
| gptkbp:bfsParent |
gptkb:Unity_Post_Processing_Stack
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Ambient Occlusion
|