Statements (106)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:ai |
dynamic NPC behavior
|
gptkbp:art_style |
Realistic
realistic |
gptkbp:awards |
gptkb:Best_Game_Design
|
gptkbp:character_customization |
limited
|
gptkbp:critical_reception |
Generally favorable reviews
generally favorable reviews |
gptkbp:cultural_impact |
influenced media portrayals of assassins
|
gptkbp:developer |
gptkb:IO_Interactive
|
gptkbp:difficulty |
varied
adjustable |
gptkbp:economy |
no currency system
|
gptkbp:engine |
Glacier Engine
|
gptkbp:environment |
open-ended levels
|
gptkbp:fan_base |
dedicated fanbase
|
gptkbp:features |
Disguises
Varied environments AI behavior Silent kills Multiple ways to complete missions |
gptkbp:franchise |
gptkb:Hitman_franchise
|
gptkbp:game_community |
active modding community
|
gptkbp:game_design |
gptkb:Tomas_Härenstam
sandbox gameplay |
gptkbp:game_features |
varied mission objectives
|
gptkbp:game_length |
10-15 hours
Approximately 15-20 hours |
gptkbp:game_mechanics |
Mission planning
Replayability Inventory system Mission objectives Distraction techniques Difficulty levels Stealth mechanics Environmental kills Combat mechanics Save system Stealth kills Player choice NPC interactions Environmental interaction Assassination techniques Weapon variety Mission briefing Mission variety Cover system Silent weapons disguise system Stealth indicators AI detection system Non-lethal options Target elimination methods Target selection |
gptkbp:game_mode |
Single-player
single-player |
gptkbp:game_replayability |
high
|
gptkbp:game_updates |
no major updates post-launch
|
gptkbp:game_world |
real-world locations
|
gptkbp:genre |
Action-adventure
Stealth stealth |
gptkbp:in-game_currency |
gptkb:None
|
gptkbp:influenced |
gptkb:Assassin's_Creed_series
|
gptkbp:influenced_by |
gptkb:Thief_series
|
gptkbp:influences |
Stealth genre
stealth genre |
gptkbp:inspiration |
spy fiction
|
gptkbp:inspired_by |
gptkb:Film_noir
Spy fiction Assassin archetype |
gptkbp:legacy |
cult classic status
|
gptkbp:multiplayer |
No
no |
gptkbp:music_composer |
gptkb:Jesper_Kyd
|
gptkbp:narrative |
assassination missions
non-linear storytelling Assassination missions |
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Microsoft_Windows gptkb:Xbox |
gptkbp:players |
gptkb:Agent_47
third-person multiple approaches |
gptkbp:predecessor |
gptkb:Hitman:_Codename_47
|
gptkbp:protagonist |
gptkb:Agent_47
|
gptkbp:publisher |
gptkb:Eidos_Interactive
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
2002-09-01
September 2002 |
gptkbp:release_platform |
gptkb:PC
gptkb:Xbox gptkb:PS2 |
gptkbp:remastered |
no
|
gptkbp:sales |
over 2.5 million copies
Over 2 million copies sold |
gptkbp:sequel |
gptkb:Hitman:_Blood_Money
|
gptkbp:series |
gptkb:Hitman
|
gptkbp:setting |
various locations
Various locations around the world |
gptkbp:soundtrack |
gptkb:original_score
|
gptkbp:successor |
gptkb:Hitman:_Contracts
|
gptkbp:voice_actor |
gptkb:David_Bateson
|
gptkbp:bfsParent |
gptkb:Hitman:_Agent_47
gptkb:Hitman:_Contracts |
gptkbp:bfsLayer |
6
|