Statements (105)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Hitman:_Agent_47
gptkb:Hitman:_Contracts |
gptkbp:art_style |
Realistic
realistic |
gptkbp:awards |
gptkb:Best_Game_Design
|
gptkbp:character_customization |
limited
|
gptkbp:community |
active modding community
|
gptkbp:composer |
gptkb:Jesper_Kyd
|
gptkbp:critical_reception |
Generally favorable reviews
generally favorable reviews |
gptkbp:cultural_impact |
influenced media portrayals of assassins
|
gptkbp:developer |
gptkb:IO_Interactive
|
gptkbp:difficulty |
varied
adjustable |
gptkbp:economy |
no currency system
|
gptkbp:engine |
Glacier Engine
|
gptkbp:environment |
open-ended levels
|
gptkbp:fan_base |
dedicated fanbase
|
gptkbp:features |
Disguises
Varied environments AI behavior Silent kills Multiple ways to complete missions |
gptkbp:franchise |
gptkb:Hitman_franchise
|
gptkbp:game_features |
varied mission objectives
|
gptkbp:game_length |
10-15 hours
Approximately 15-20 hours |
gptkbp:game_mechanics |
gptkb:Tomas_Härenstam
Mission planning Replayability Inventory system Mission objectives Distraction techniques Difficulty levels Stealth mechanics Environmental kills Combat mechanics Save system Stealth kills Player choice NPC interactions Environmental interaction Assassination techniques Weapon variety Mission briefing Mission variety Cover system Silent weapons disguise system Stealth indicators sandbox gameplay AI detection system Non-lethal options Target elimination methods Target selection |
gptkbp:game_modes |
Single-player
single-player |
gptkbp:game_replayability |
high
|
gptkbp:game_world |
real-world locations
|
gptkbp:genre |
Action-adventure
Stealth stealth |
gptkbp:in-game_currency |
gptkb:None
|
gptkbp:influenced |
gptkb:Assassin's_Creed_series
|
gptkbp:influenced_by |
gptkb:Thief_series
|
gptkbp:influences |
Stealth genre
stealth genre |
gptkbp:inspiration |
spy fiction
|
gptkbp:inspired_by |
gptkb:Film_noir
Spy fiction Assassin archetype |
gptkbp:intelligence |
dynamic NPC behavior
|
gptkbp:legacy |
cult classic status
|
gptkbp:main_character |
gptkb:Agent_47
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
assassination missions
non-linear storytelling Assassination missions |
gptkbp:number_of_teams |
gptkb:Agent_47
third-person multiple approaches |
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Microsoft_Windows gptkb:Xbox |
gptkbp:predecessor |
gptkb:Hitman:_Codename_47
|
gptkbp:publisher |
gptkb:Eidos_Interactive
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
2002-09-01
September 2002 |
gptkbp:release_platform |
gptkb:PC
gptkb:Xbox P S2 |
gptkbp:remastered |
gptkb:battle
|
gptkbp:sales |
over 2.5 million copies
Over 2 million copies sold |
gptkbp:sequel |
gptkb:Hitman:_Blood_Money
|
gptkbp:series |
gptkb:TV_Show
|
gptkbp:setting |
various locations
Various locations around the world |
gptkbp:soundtrack |
gptkb:musical
|
gptkbp:successor |
gptkb:Hitman:_Contracts
|
gptkbp:updates |
no major updates post-launch
|
gptkbp:voice_actor |
gptkb:David_Bateson
|