gptkbp:instance_of
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gptkb:technology
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Dead_or_Alive_6
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gptkbp:allows
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state transitions
|
gptkbp:based_on
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finite state machines
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gptkbp:can_be_extended_by
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custom scripts
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gptkbp:character_customization
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gptkb:software
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gptkbp:constructed_in
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gptkb:C++
|
gptkbp:controls
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multiple states
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gptkbp:developed_by
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gptkb:Havok
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gptkbp:enables
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dynamic AI behavior
reactive behaviors
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gptkbp:enhances
|
game realism
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gptkbp:facilitates
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animation blending
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gptkbp:features
|
visual scripting
|
https://www.w3.org/2000/01/rdf-schema#label
|
Havok AI State Machines
|
gptkbp:improves
|
AI responsiveness
|
gptkbp:integrates_with
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gptkb:Havok_Physics
|
gptkbp:is_available_for
|
commercial use
|
gptkbp:is_compatible_with
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gptkb:aircraft
gptkb:multiple_platforms
gptkb:engine
cross-platform development
|
gptkbp:is_designed_for
|
real-time applications
interactive storytelling
|
gptkbp:is_designed_to
|
reduce development time
|
gptkbp:is_documented_in
|
Havok documentation
|
gptkbp:is_integrated_with
|
gptkb:Havok_Animation
third-party tools
|
gptkbp:is_optimized_for
|
gptkb:benchmark
low latency
|
gptkbp:is_part_of
|
gptkb:Havok_SDK
gptkb:Havok_ecosystem
AI development tools
game development pipeline
Havok AI Suite
|
gptkbp:is_scalable
|
large projects
|
gptkbp:is_supported_by
|
Havok community
|
gptkbp:is_tested_for
|
real-world scenarios
stability
AI benchmarks
game prototypes
|
gptkbp:is_used_by
|
gptkb:video_game
|
gptkbp:is_used_for
|
enemy AI
ally AI
NP Cs
|
gptkbp:is_used_to
|
simulate human-like behavior
create immersive experiences
create adaptive AI
manage NPC interactions
|
gptkbp:is_utilized_in
|
open-world games
game testing
virtual reality games
AAA games
augmented reality games
|
gptkbp:offers
|
debugging tools
|
gptkbp:provides
|
event-driven architecture
behavioral control
|
gptkbp:supports
|
pathfinding
multi-threading
complex decision making
|
gptkbp:used_in
|
gptkb:video_game
|
gptkbp:utilizes
|
behavior trees
|