Halo engine

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Halo:_The_Flood
gptkb:Halo_2
gptkbp:developed_by gptkb:Bungie
gptkbp:features networking capabilities
real-time rendering
physics simulation
AI scripting
gptkbp:first_released gptkb:2001
gptkbp:has active community support
extensive documentation
cross-platform capabilities
support for cloud gaming
support for ray tracing
support for character customization
support for in-game purchases
support for user-generated content
support for community events
support for cinematic storytelling
support for immersive sound design
support for large open worlds
various licensing options
support for dedicated servers
support for 4 K resolution
support for VR technology
support for achievements and leaderboards
support for advanced AI behaviors
support for analytics and telemetry
support for cross-play functionality
support for dynamic weather systems
support for environmental destruction
support for esports integration
support for multiplayer matchmaking
support for seasonal content updates
support for vehicle dynamics
https://www.w3.org/2000/01/rdf-schema#label Halo engine
gptkbp:influenced game development
gptkbp:influenced_by gptkb:Quake_engine
gptkbp:known_for smooth gameplay
high-quality graphics
dynamic lighting
large-scale battles
gptkbp:latest_version Halo Infinite engine
gptkbp:successor Blam! engine
gptkbp:supports gptkb:Community_Center
multiplayer gameplay
single-player campaigns
gptkbp:used_in gptkb:Halo:_Spartan_Assault
gptkb:Halo:_The_Master_Chief_Collection
gptkb:Halo_2
gptkb:Halo_3:_ODST
gptkb:Halo:_Combat_Evolved
gptkb:Halo:_Reach
gptkb:Halo_3
gptkbp:uses C++ programming language
HLSL for shaders
custom tools for asset creation