Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Halo:_The_Flood
gptkb:Halo_2 |
gptkbp:developed_by |
gptkb:Bungie
|
gptkbp:features |
networking capabilities
real-time rendering physics simulation AI scripting |
gptkbp:first_released |
gptkb:2001
|
gptkbp:has |
active community support
extensive documentation cross-platform capabilities support for cloud gaming support for ray tracing support for character customization support for in-game purchases support for user-generated content support for community events support for cinematic storytelling support for immersive sound design support for large open worlds various licensing options support for dedicated servers support for 4 K resolution support for VR technology support for achievements and leaderboards support for advanced AI behaviors support for analytics and telemetry support for cross-play functionality support for dynamic weather systems support for environmental destruction support for esports integration support for multiplayer matchmaking support for seasonal content updates support for vehicle dynamics |
https://www.w3.org/2000/01/rdf-schema#label |
Halo engine
|
gptkbp:influenced |
game development
|
gptkbp:influenced_by |
gptkb:Quake_engine
|
gptkbp:known_for |
smooth gameplay
high-quality graphics dynamic lighting large-scale battles |
gptkbp:latest_version |
Halo Infinite engine
|
gptkbp:successor |
Blam! engine
|
gptkbp:supports |
gptkb:Community_Center
multiplayer gameplay single-player campaigns |
gptkbp:used_in |
gptkb:Halo:_Spartan_Assault
gptkb:Halo:_The_Master_Chief_Collection gptkb:Halo_2 gptkb:Halo_3:_ODST gptkb:Halo:_Combat_Evolved gptkb:Halo:_Reach gptkb:Halo_3 |
gptkbp:uses |
C++ programming language
HLSL for shaders custom tools for asset creation |