gptkbp:instanceOf
|
gptkb:video_game
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gptkbp:artist
|
gptkb:Chuck_Jones
|
gptkbp:award
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gptkb:Game_of_the_Year_(multiple_publications)
|
gptkbp:component
|
gptkb:Ricochet
gptkb:Counter-Strike
gptkb:Day_of_Defeat
gptkb:Team_Fortress_Classic
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gptkbp:composer
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gptkb:Kelly_Bailey
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gptkbp:coverArt
|
features Gordon Freeman
|
gptkbp:criticalReception
|
universal acclaim
|
gptkbp:designer
|
gptkb:Mike_Harrington
gptkb:Harry_Teasley
gptkb:John_Guthrie
gptkb:Ken_Birdwell
gptkb:Steve_Bond
gptkb:Dario_Casali
gptkb:Marc_Laidlaw
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gptkbp:developer
|
gptkb:Valve
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gptkbp:director
|
gptkb:Gabe_Newell
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gptkbp:engine
|
gptkb:GoldSrc
|
gptkbp:ESRB_rating
|
18
Mature
|
gptkbp:expansion
|
gptkb:Half-Life:_Blue_Shift
gptkb:Half-Life:_Decay
gptkb:Half-Life:_Opposing_Force
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gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Half-Life (video game)
|
gptkbp:IGN_rating
|
9.5/10
|
gptkbp:influenced
|
first-person shooter genre
|
gptkbp:mainCharacter
|
gptkb:Gordon_Freeman
|
gptkbp:metacriticScore
|
96/100
|
gptkbp:mode
|
multiplayer
single-player
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gptkbp:notableBattle
|
gptkb:Headcrab
gptkb:Houndeye
gptkb:Nihilanth
gptkb:Alien_Grunt
gptkb:Vortigaunt
clam
|
gptkbp:notableCharacter
|
gptkb:Barney_Calhoun
gptkb:Eli_Vance
gptkb:G-Man
gptkb:Dr._Kleiner
|
gptkbp:notableFeature
|
scripted sequences
no cutscenes
continuous first-person perspective
|
gptkbp:platform
|
gptkb:macOS
gptkb:Microsoft_Windows
gptkb:PlayStation_2
gptkb:Linux
gptkb:Dreamcast_(unreleased)
|
gptkbp:producer
|
gptkb:Gabe_Newell
|
gptkbp:publisher
|
gptkb:Valve
gptkb:Sierra_Studios
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gptkbp:releaseDate
|
November 19, 1998
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gptkbp:sells
|
over 9 million copies (by 2008)
|
gptkbp:sequel
|
gptkb:Half-Life_2
|
gptkbp:series
|
gptkb:Half-Life
|
gptkbp:setting
|
gptkb:Black_Mesa_Research_Facility
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gptkbp:weapon
|
gptkb:Hand_Grenade
gptkb:RPG-7
gptkb:Snarks
gptkb:Glock_17
gptkb:Gluon_Gun
gptkb:Hivehand
gptkb:MP5
gptkb:SPAS-12
gptkb:Tau_Cannon
shooting
Satchel Charge
Tripmine
crowbar
357 Magnum
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gptkbp:bfsParent
|
gptkb:Quake_(video_game)
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gptkbp:bfsLayer
|
6
|