Hadou Shoryuken

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:adapted_into gptkb:manga
gptkbp:affects uppercut
gptkbp:appears_in gptkb:Street_Fighter_series
gptkbp:characteristic Shoto characters
gptkbp:has_counter jumping attacks
gptkbp:has_variations gptkb:EX_Shoryuken
https://www.w3.org/2000/01/rdf-schema#label Hadou Shoryuken
gptkbp:is_associated_with gptkb:Street_Fighter_II
iconic moments
Ryu's character development
gptkbp:is_available_in multiple Street Fighter games
gptkbp:is_considered_as gptkb:Wrestling
a classic move
a high-risk move
gptkbp:is_countered_by throws
blocking
anti-air moves
gptkbp:is_described_as gptkb:fast
gptkbp:is_effective_against projectiles
gptkbp:is_enhanced_by super meter
gptkbp:is_featured_in gptkb:anime_adaptations
gptkb:video_game_adaptations
gptkbp:is_influenced_by gptkb:martial_arts
gptkbp:is_known_for high damage
gptkbp:is_often_used_in clutch situations
comebacks
gptkbp:is_part_of character arcs
fighting game culture
fighting game history
Ryu's identity
Ryu's moveset
combo techniques
Shoryuken family
gptkbp:is_popular_in gptkb:Gaming
gptkbp:is_recognized_as a fan favorite
iconic move
a staple in fighting games
gptkbp:is_recognized_by gptkb:gaming_community
gptkbp:is_trained_in gptkb:training
training mode
gptkbp:is_used_for finishing moves
gptkbp:is_used_in tournaments
speedruns
gptkbp:is_used_to punish mistakes
gptkbp:originated_in Hadou
gptkbp:performed_by gptkb:Akuma
gptkbp:performed_in air
final matches
gptkbp:requires energy
gptkbp:type fighting move
gptkbp:used_by gptkb:Ken
gptkb:Ryu
gptkbp:was_executed_by opponents
specific timing
high-level play
input command
quarter-circle forward motion
gptkbp:bfsParent gptkb:Hadouken
gptkbp:bfsLayer 4