gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:adapted_into
|
gptkb:manga
|
gptkbp:affects
|
uppercut
|
gptkbp:appears_in
|
gptkb:Street_Fighter_series
|
gptkbp:characteristic
|
Shoto characters
|
gptkbp:has_counter
|
jumping attacks
|
gptkbp:has_variations
|
gptkb:EX_Shoryuken
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hadou Shoryuken
|
gptkbp:is_associated_with
|
gptkb:Street_Fighter_II
iconic moments
Ryu's character development
|
gptkbp:is_available_in
|
multiple Street Fighter games
|
gptkbp:is_considered_as
|
gptkb:Wrestling
a classic move
a high-risk move
|
gptkbp:is_countered_by
|
throws
blocking
anti-air moves
|
gptkbp:is_described_as
|
gptkb:fast
|
gptkbp:is_effective_against
|
projectiles
|
gptkbp:is_enhanced_by
|
super meter
|
gptkbp:is_featured_in
|
gptkb:anime_adaptations
gptkb:video_game_adaptations
|
gptkbp:is_influenced_by
|
gptkb:martial_arts
|
gptkbp:is_known_for
|
high damage
|
gptkbp:is_often_used_in
|
clutch situations
comebacks
|
gptkbp:is_part_of
|
character arcs
fighting game culture
fighting game history
Ryu's identity
Ryu's moveset
combo techniques
Shoryuken family
|
gptkbp:is_popular_in
|
gptkb:Gaming
|
gptkbp:is_recognized_as
|
a fan favorite
iconic move
a staple in fighting games
|
gptkbp:is_recognized_by
|
gptkb:gaming_community
|
gptkbp:is_trained_in
|
gptkb:training
training mode
|
gptkbp:is_used_for
|
finishing moves
|
gptkbp:is_used_in
|
tournaments
speedruns
|
gptkbp:is_used_to
|
punish mistakes
|
gptkbp:originated_in
|
Hadou
|
gptkbp:performed_by
|
gptkb:Akuma
|
gptkbp:performed_in
|
air
final matches
|
gptkbp:requires
|
energy
|
gptkbp:type
|
fighting move
|
gptkbp:used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:was_executed_by
|
opponents
specific timing
high-level play
input command
quarter-circle forward motion
|
gptkbp:bfsParent
|
gptkb:Hadouken
|
gptkbp:bfsLayer
|
4
|