gptkbp:instance_of
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gptkb:boss
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gptkbp:appearance
|
Mechanical Design
|
gptkbp:appears_in
|
gptkb:Metroid_Series
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gptkbp:challenges
|
Players
|
gptkbp:community_health
|
gptkb:Varies
|
gptkbp:defeated
|
gptkb:military_strategy
Player Skill
|
gptkbp:designed_by
|
gptkb:Mercury_Steam
|
gptkbp:fighting_style
|
Aggressive
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gptkbp:fought_against
|
Cavern Environment
|
gptkbp:franchise
|
gptkb:Nintendo
Nintendo Franchise History
|
gptkbp:game_mechanic
|
Grappling
|
gptkbp:has_ability
|
Grapple Beam
|
gptkbp:has_enemies
|
Grapple Attacks
|
gptkbp:has_lore
|
Metroid Dread Lore
|
gptkbp:has_weakness
|
Missiles
|
gptkbp:history
|
Metroid Series History
|
https://www.w3.org/2000/01/rdf-schema#label
|
Grapple Guardian (Phase 3)
|
gptkbp:is_analyzed_in
|
Game Reviews
Game Analysts
|
gptkbp:is_associated_with
|
Grapple Beam Mechanics
|
gptkbp:is_characterized_by
|
High Mobility
|
gptkbp:is_considered_as
|
Iconic Boss
|
gptkbp:is_discussed_in
|
Gaming Communities
|
gptkbp:is_featured_in
|
Gameplay Videos
|
gptkbp:is_influenced_by
|
Previous Metroid Games
|
gptkbp:is_known_for
|
Challenging Gameplay
|
gptkbp:is_known_for_difficulty
|
High Difficulty
|
gptkbp:is_notable_for
|
Unique Mechanics
Metroid Dread Community
|
gptkbp:is_part_of
|
Phase 3 Battle
|
gptkbp:is_part_of_game_design
|
Boss Mechanics
|
gptkbp:is_part_of_game_experience
|
Player Experience
|
gptkbp:is_recognized_by
|
Players
Gaming Culture
|
gptkbp:is_related_to
|
Grapple Guardian
|
gptkbp:is_remembered_for
|
Intense Battles
|
gptkbp:is_targeted_at
|
Player's Attacks
|
gptkbp:is_tested_for
|
Third Phase
|
gptkbp:is_vulnerable_to
|
gptkb:Super_Missiles
|
gptkbp:merchandise
|
Metroid Dread Merchandise
|
gptkbp:narrative
|
Metroid Dread Narrative
|
gptkbp:occurs_in
|
Players
Phase 2
Boss Fight
|
gptkbp:part_of
|
gptkb:Metroid_Dread
|
gptkbp:requires_strategy_to_defeat
|
gptkb:Yes
|
gptkbp:strategy
|
Boss Strategies
|
gptkbp:bfsParent
|
gptkb:Metroid_Prime
|
gptkbp:bfsLayer
|
5
|