Grapple Guardian (Phase 3)

GPTKB entity

Statements (51)
Predicate Object
gptkbp:instance_of gptkb:boss
gptkbp:appearance Mechanical Design
gptkbp:appears_in gptkb:Metroid_Series
gptkbp:challenges Players
gptkbp:community_health gptkb:Varies
gptkbp:defeated gptkb:military_strategy
Player Skill
gptkbp:designed_by gptkb:Mercury_Steam
gptkbp:fighting_style Aggressive
gptkbp:fought_against Cavern Environment
gptkbp:franchise gptkb:Nintendo
Nintendo Franchise History
gptkbp:game_mechanic Grappling
gptkbp:has_ability Grapple Beam
gptkbp:has_enemies Grapple Attacks
gptkbp:has_lore Metroid Dread Lore
gptkbp:has_weakness Missiles
gptkbp:history Metroid Series History
https://www.w3.org/2000/01/rdf-schema#label Grapple Guardian (Phase 3)
gptkbp:is_analyzed_in Game Reviews
Game Analysts
gptkbp:is_associated_with Grapple Beam Mechanics
gptkbp:is_characterized_by High Mobility
gptkbp:is_considered_as Iconic Boss
gptkbp:is_discussed_in Gaming Communities
gptkbp:is_featured_in Gameplay Videos
gptkbp:is_influenced_by Previous Metroid Games
gptkbp:is_known_for Challenging Gameplay
gptkbp:is_known_for_difficulty High Difficulty
gptkbp:is_notable_for Unique Mechanics
Metroid Dread Community
gptkbp:is_part_of Phase 3 Battle
gptkbp:is_part_of_game_design Boss Mechanics
gptkbp:is_part_of_game_experience Player Experience
gptkbp:is_recognized_by Players
Gaming Culture
gptkbp:is_related_to Grapple Guardian
gptkbp:is_remembered_for Intense Battles
gptkbp:is_targeted_at Player's Attacks
gptkbp:is_tested_for Third Phase
gptkbp:is_vulnerable_to gptkb:Super_Missiles
gptkbp:merchandise Metroid Dread Merchandise
gptkbp:narrative Metroid Dread Narrative
gptkbp:occurs_in Players
Phase 2
Boss Fight
gptkbp:part_of gptkb:Metroid_Dread
gptkbp:requires_strategy_to_defeat gptkb:Yes
gptkbp:strategy Boss Strategies
gptkbp:bfsParent gptkb:Metroid_Prime
gptkbp:bfsLayer 5