Gradius II: Gofer No Yabou

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style 2 D graphics
gptkbp:boss_fights multiple
gptkbp:commanded gptkb:Vic_Viper
gptkbp:community_events frequent
gptkbp:composer gptkb:Kuniaki_Haishima
gptkbp:controls joystick and buttons
gptkbp:critical_reception positive
gptkbp:developer gptkb:Konami
gptkbp:difficulty varied
adjustable
gptkbp:enemy varied types
gptkbp:enemy_types various
gptkbp:fan_art popular
gptkbp:fan_base dedicated
gptkbp:game_awards gptkb:none
gptkbp:game_design horizontal scrolling
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_length approximately 30 minutes
gptkbp:game_mechanics power-up selection
gptkbp:game_modes single-player
gptkbp:game_updates gptkb:none
gptkbp:game_world various stages
gptkbp:gameplay side-scrolling
gptkbp:genre shoot 'em up
gptkbp:graphics sprite-based
gptkbp:in-game_currency gptkb:none
gptkbp:influenced_by gptkb:Gradius_series
space shooters
gptkbp:influenced_games many shoot 'em ups
gptkbp:latest_version gptkb:Konami_GX
gptkbp:legacy cult classic
influential
gptkbp:merchandise available
gptkbp:multiplayer no
gptkbp:notable_features power-up system
gptkbp:number_of_players gptkb:1
gptkbp:platform gptkb:Arcade
gptkbp:power_ups options
gptkbp:predecessor gptkb:Gradius
gptkbp:release_date gptkb:1988
1990-01-01
1988-04-01
gptkbp:release_platform arcade, PC Engine, Super Famicom
gptkbp:release_region gptkb:Japan
gptkbp:remake gptkb:Gradius_II:_Gofer_No_Yabou_Deluxe
gptkbp:series gptkb:Gradius
gptkbp:setting outer space
gptkbp:soundtrack original soundtrack
gptkbp:speed_run_record varies
gptkbp:speedrun_community active
gptkbp:successor gptkb:Gradius_III
gptkbp:tournament held
gptkbp:bfsParent gptkb:Gradius_II
gptkb:Vic_Viper
gptkb:Gradius_II_(arcade)
gptkbp:bfsLayer 7