Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
2 D graphics
|
gptkbp:character |
gptkb:Vic_Viper
gptkb:Mogwai Option Bacterion Giant Boss |
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Konami
|
gptkbp:features |
gptkb:power-ups
boss battles varied environments cooperative gameplay |
gptkbp:game_engine |
gptkb:custom_engine
|
gptkbp:game_mechanics |
gptkb:visual_effects
audio cues environmental hazards player feedback game balance speed control difficulty levels leaderboards level design boss encounters unlockable content level progression weapon customization invincibility frames weapon upgrades score system enemy variety power-up selection enemy AI multiplayer challenges player progression secret areas score multipliers checkpoint system power-up system difficulty scaling multiplayer cooperation hit detection lives system continue system shield system enemy patterns |
gptkbp:gameplay |
side-scrolling
|
gptkbp:genre |
shoot 'em up
|
https://www.w3.org/2000/01/rdf-schema#label |
Gradius Advance
|
gptkbp:influences |
classic arcade shooters
|
gptkbp:legacy |
influenced future shooters
|
gptkbp:metacritic_score |
80
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:platform |
gptkb:Game_Boy_Advance
|
gptkbp:predecessor |
gptkb:Gradius_III
|
gptkbp:publisher |
gptkb:Konami
|
gptkbp:release_date |
gptkb:2004
|
gptkbp:series |
gptkb:Gradius
|
gptkbp:setting |
gptkb:space
|
gptkbp:soundtrack |
original music
|
gptkbp:successor |
gptkb:Gradius_Rebirth
|
gptkbp:bfsParent |
gptkb:Gradius
|
gptkbp:bfsLayer |
6
|