Godhand

GPTKB entity

Statements (66)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:abilities gptkb:gloves
gptkbp:art_style cell-shaded
gptkbp:boss_fights challenging
gptkbp:character_design gptkb:Yoshiki_Nakamura
gptkbp:combat_system real-time
gptkbp:composer gptkb:Masafumi_Takada
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:Clover_Studio
gptkbp:difficulty_levels multiple
gptkbp:director gptkb:Shinji_Mikami
gptkbp:enemy_types varied
gptkbp:fan_base cult following
gptkbp:game_awards gptkb:none
gptkbp:game_engine gptkb:Clover_Engine
gptkbp:game_length approximately 10-15 hours
gptkbp:game_mechanics gptkb:exploration
gptkb:power-ups
gptkb:collectibles
gptkb:puzzles
time trials
grappling
achievements
replayability
environmental interactions
environmental storytelling
counterattacks
dodging
leaderboards
character progression
unlockable content
combos
AI behavior
quick time events
skill tree
dynamic events
stealth elements
mod support
narrative choices
co-op elements
endgame content
difficulty scaling
customizable moves
gptkbp:game_mode single-player
gptkbp:genre action-adventure
https://www.w3.org/2000/01/rdf-schema#label Godhand
gptkbp:in-game_currency God Points
gptkbp:influenced_games gptkb:Bayonetta
gptkb:Devil_May_Cry
gptkbp:influences gptkb:martial_arts
gptkbp:inspired_by gptkb:God_of_War
gptkbp:multiplayer no
gptkbp:narrative_style humorous
gptkbp:platform gptkb:Play_Station_2
gptkbp:protagonist gptkb:DNA
gptkbp:publisher gptkb:Capcom
gptkbp:release_date September 14, 2006
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sales over 200,000 copies
gptkbp:sequel gptkb:none
gptkbp:setting gptkb:fictional_universe
gptkbp:voice_acting Japanese and English
gptkbp:bfsParent gptkb:Masutatsu_Ōyama
gptkbp:bfsLayer 6