gptkbp:instance_of
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gptkb:video_game
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gptkbp:ai
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advanced tactical AI
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gptkbp:awards
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gptkb:Best_Shooter
gptkb:Best_Graphics
gptkb:Best_Multiplayer_Game
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gptkbp:character
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gptkb:Ghost
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gptkbp:community
|
active modding community
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gptkbp:critical_reception
|
generally positive
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gptkbp:customization_options
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limited
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gptkbp:developer
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gptkb:Ubisoft_Paris
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gptkbp:difficulty_levels
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multiple
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gptkbp:engine
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gptkb:Render_Ware
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gptkbp:features
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night vision
cover system
realistic ballistics
squad commands
drone support
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gptkbp:fighting_style
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tactical
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gptkbp:franchise
|
Tom Clancy's Ghost Recon series
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gptkbp:game_engine
|
Ubisoft's proprietary engine
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gptkbp:game_length
|
10-15 hours
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gptkbp:game_modes
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single-player
multiplayer
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gptkbp:gameplay
|
third-person shooter
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gptkbp:genre
|
tactical shooter
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gptkbp:group_size
|
up to 4 players
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ghost Recon Advanced Warfighter
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gptkbp:in-game_currency
|
gptkb:none
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gptkbp:influences
|
gptkb:Tom_Clancy's_novels
|
gptkbp:inspiration
|
gptkb:military_technology
|
gptkbp:map
|
open environments
|
gptkbp:multiplayer
|
yes
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gptkbp:narrative
|
modern warfare
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gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Xbox_360
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gptkbp:players
|
third-person
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gptkbp:protagonist
|
Ghost Recon team
|
gptkbp:publisher
|
gptkb:Ubisoft
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gptkbp:release_date
|
March 2006
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gptkbp:release_platform
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gptkb:Play_Station_2
gptkb:Xbox
gptkb:Windows
|
gptkbp:release_year
|
gptkb:2006
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gptkbp:sequel
|
gptkb:Ghost_Recon_Advanced_Warfighter_2
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gptkbp:series
|
gptkb:Tom_Clancy's_Ghost_Recon
|
gptkbp:setting
|
gptkb:Mexico_City
near-future
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gptkbp:soundtrack
|
dynamic music
|
gptkbp:updates
|
DLC available
|
gptkbp:voice_acting
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professional actors
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gptkbp:bfsParent
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gptkb:Tom_Clancy's_Ghost_Recon
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gptkbp:bfsLayer
|
5
|