gptkbp:instance_of
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gptkb:video_game
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gptkbp:ai
|
enemy AI
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gptkbp:art_style
|
3 D graphics
3 D
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gptkbp:character_classes
|
various
Multiple classes
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gptkbp:character_customization
|
gptkb:Yes
yes
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gptkbp:combat_system
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Turn-based combat
Cover system
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gptkbp:community_support
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gptkb:Limited
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gptkbp:critical_reception
|
Generally positive reviews
generally positive
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gptkbp:developer
|
gptkb:Ubisoft
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gptkbp:difficulty
|
Adjustable difficulty
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gptkbp:difficulty_levels
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multiple
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gptkbp:dlc
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gptkb:None
|
gptkbp:downloadable_content
|
no
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gptkbp:enemy_types
|
Various enemy factions
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gptkbp:environment
|
Varied environments
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gptkbp:esrb_rating
|
T for Teen
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gptkbp:fan_base
|
Dedicated fans
|
gptkbp:features
|
Stealth mechanics
|
gptkbp:game_awards
|
gptkb:N/_A
|
gptkbp:game_community
|
Active forums
|
gptkbp:game_engine
|
gptkb:Custom_engine
Ubi Art Framework
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gptkbp:game_features
|
gptkb:character_development
mission planning
resource management
strategic planning
team coordination
team synergy
enemy tactics
environmental interactions
player choices
tactical planning
combat mechanics
battlefield awareness
mission objectives
combat strategy
enemy variety
cover system
unit types
map exploration
stealth mechanics
tactical retreats
mission variety
enemy weaknesses
tactical advantages
unit coordination
squad management
line of sight mechanics
unit progression
enemy ambushes
Squad-based gameplay
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gptkbp:game_length
|
15-20 hours
20-30 hours
|
gptkbp:game_mechanics
|
Strategic planning
|
gptkbp:game_modes
|
gptkb:campaign
Single-player
skirmish
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gptkbp:game_updates
|
gptkb:None
|
gptkbp:gameplay
|
turn-based tactics
Turn-based tactics
|
gptkbp:genre
|
gptkb:role-playing_game
Tactical Role-Playing Game
|
gptkbp:in-game_currency
|
gptkb:None
|
gptkbp:influences
|
tactical shooters
Previous Ghost Recon games
|
gptkbp:inspired_by
|
gptkb:Tom_Clancy's_novels
|
gptkbp:launched
|
March 2011
|
gptkbp:legacy
|
Part of the Ghost Recon franchise
|
gptkbp:level
|
gptkb:40
|
gptkbp:map
|
large
|
gptkbp:metacritic_score
|
80
75/100
|
gptkbp:mission
|
over 30
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
No
cooperative play
|
gptkbp:narrative
|
gptkb:military_operations
Military operations
Modern military conflict
|
gptkbp:narrative_style
|
Linear storytelling
|
gptkbp:platform
|
gptkb:Nintendo_3_DS
|
gptkbp:players
|
Strategic decisions
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:rating
|
8.0/10
|
gptkbp:release_date
|
March 2011
|
gptkbp:release_platform
|
gptkb:Nintendo_3_DS
|
gptkbp:release_region
|
gptkb:Europe
gptkb:North_America
Worldwide
|
gptkbp:reviews
|
Positive reviews from critics
|
gptkbp:sequel
|
gptkb:None
|
gptkbp:series
|
gptkb:Tom_Clancy's_Ghost_Recon
|
gptkbp:setting
|
gptkb:conflict
Fictional locations
|
gptkbp:single_player
|
gptkb:Yes
|
gptkbp:skills
|
yes
|
gptkbp:soundtrack
|
gptkb:original_score
gptkb:Original_score
|
gptkbp:target_audience
|
strategy game fans
|
gptkbp:trailer
|
Official trailer available
|
gptkbp:user_interface
|
touchscreen
|
gptkbp:voice_acting
|
yes
|
gptkbp:bfsParent
|
gptkb:Tom_Clancy's_Ghost_Recon
gptkb:Ghost_Recon
|
gptkbp:bfsLayer
|
5
|